(2020年04月12日 12:43 更新)
rush rush rush, sorry for only two difficulties
|BMS Artist||agu mail URL|
|Title||Ratman's Terrarium Medley|
|Regist Time||2020/04/12 12:21||Last Update||2020/05/04 00:34|
Post Short Impression
Fantasy... a symbolic genre that is associated with the first version of p○p'n music series.
Great concept and atmosphere, though the melody was a bit hard to follow and some dissonance was heard...
Patterns were not bad, while there were some points to be improved.
There were some parts were the notes did not match the melody.
Moreover, some control of pacing may help.
Thank you for your participation. Enjoyed your work.
It's a very strange melody and I'm drawn to it. However, it's a little scary.
I don't know much about it, but is this a medley song by Terraria?
I especially like the Common Time part.
The pattern is also distinctive and I enjoyed it.
Thank you very much for the production.
nah, it has nothing to do with terraria. It is just a made-up game called Ratman's Terrarium. Basically the medley is for a game that doesn't exist.
I like this interesting medley, with a strange and slightly comical worldview, like the soundtrack or screen music.
I thought 742's style as a reference. I don't know why, but I feel popn culture strongly in this music.
It seems that there are one main part and two secondary parts inserted between them, but the main part is a repetition of short phrases with little development, so the connecting parts feel abrupt.
Especially #024-025 is so different, why don't you try to incorporate a mixed phrase with the next part.
Or you could take the form of a chart that evokes the following phrase. (In EX #032-033, I feel nicely connected by using 3-button chord.)
Furthermore, although it is a little pointed method, I think it is also a way that is typical of popn to give a persuasive power as a medley by adding BPM changes or changing BGI to emphasize that it is a phrase that is not connected at all.
Personally, I think the phrase in the main section did a good job of expressing the small, but original worldview of the terrarium :)
The chart was particularly interesting at the first half of the EX. My left hand on #016 & #018 doesn't work well due to lack of skill!
Ms. agurin's PMS chart requires the one-sidedly focused objects with two-handed supportive force. I find the unique sense of arrangement interesting.
However, both H and EX became easier in the latter half of the game, and the balance of the difficulty level was vague.
I don't think it would unreasonable to make the final part more difficult or it's fun to take advantage of SOF-LAN to create a difficult part in the middle.
Also, it's a little shame that the rhythm objects to be placed in pieces and the lead had many inconsistent scales.
Increasing the number of tracks also seems to be able to deal with this problem.
Please try again to make a PMS chart, if you like. Thank you very much for your PMS! (DeepL Translate)
I appreciate the long impression! I intend to make more PMS, hopefully. I was a little short on time when making this one.