Progressive Trance
Farewell Message II
L216
LastUpdate : 2024/12/31 11:12
Music information
Movie
Download
Most up-to-date package for LR2/LR2用最新パッケージ/Bản cập nhật mới nhất dành cho LR2
All SABUN charts included/差分全て含む/Đã bao gồm SABUN
Archive size/アーカイブサイズ/Kích cỡ file giải nén: 44518 KB
- https://drive.google.com/file/d/1Jk7zcnC4i7lysGeSunzt9t9zfX_kQ6aV/view?usp=sharing
- https://1drv.ms/u/s!AodogG7jJNek9Hgwu6jajRV0MdeW?e=v6G5oE
Most up-to-date package for beatoraja/beatoraja用最新パッケージ/Bản cập nhật mới nhất dành cho beatoraja
All SABUN charts included/差分全て含む/Đã bao gồm SABUN
Archive size/アーカイブサイズ/Kích cỡ file giải nén: 158526 KB
- https://drive.google.com/file/d/159l18tLvk3_YU3nrEGR0kUZH-ib_bya2/view?usp=sharing
- https://1drv.ms/u/s!AodogG7jJNek9Hm2rT-pQEAyAmL5?e=3UcmRG
Update 4 (For package before October 18/10月18日以前のパッケージのため/Dành cho bản cập nhật trước ngày 18 tháng 10)
Archive size/アーカイブサイズ/Kích cỡ file giải nén: 160 KB
- https://drive.google.com/file/d/1avYEichIpA2pPKL84Mx1_283JFKr0JxM/view?usp=sharing
- https://1drv.ms/u/c/a4d724e36e806887/EVZeV-XcUepNiEags5SB92QBzJBsknnx7FSjesGpR6tZ1A?e=rMp1J0
Update 6 - SABUN
Archive size/アーカイブサイズ/Kích cỡ file giải nén: 188 KB
- https://drive.google.com/file/d/1pGc5NhrvEQD_Ih3cVAYlP2Yr6HVAZoR_/view?usp=sharing
- https://1drv.ms/u/c/a4d724e36e806887/EUW4GD7IvqtGhwX--EB0ZxEBG7hwNj8G3QxqLKtTZ5hrAw?e=0bvyXQ
If the old package that was released before October 17 was downloaded, please consider removing it and re-download the newest one.
10月17日以前にリリースされた古いパッケージをダウンロードした場合は削除して最新のものを再ダウンロードすることを検討してください。
Nếu đã tải về bản cập nhật cũ ra mắt trước ngày 17 tháng 10, vui lòng xóa bỏ tập tin và tải về bản cập nhật mới nhất
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(2024年12月07日 00:48 更新)
[Update 6 - 2024.10.29:
A SABUN package containing 8 charts has been released. Download URLs remain unchanged, and a separate package containing the SABUN charts only is also available.
You can download the package, play the charts and give comments or feedbacks to them, but please do not include those charts into your scoring detail.
The information about the SABUN charts is NOT displayed in this comment section. Please direct to the readme file to see more details.]
[Update 5 - 2024.10.28:
Changed the Encoding Code of the readme file of the LR2 version from UTF-8 to ANSI. The Vietnamese text has been moved to a different readme file in the same folder. Download URLs remain unchanged.]
[Update 4 - 2024.10.18:
Added 7 charts:
- There is a 7-combo hit at every bar at #030-#037 and #046-end
- 7KEYS BEGINNER but all non-scratch notes is split into two at adjacent lanes
- 7KEYS NORMAL but all non-scratch notes is split into two at adjacent lanes
- 14K BEGINNER
- 14K BEGINNER - SIDE SWAP
- 14K NORMAL
- 14K NORMAL - SIDE SWAP
Download URLs remain unchanged, but the URLs for Update 4 only has been published.]
[Update 3 - 2024.10.17:
I have lowered the files by 7dB. Hopefully it helps. Now you do not need to adjust the BMS player volume down anymore. The download URLs remain unchanged, but please re-download the archive to confirm the new version, which contain no other addition beside the audio fix. However, be still aware that the music in BMS play may be very different in Lunatic Rave 2 comparing to beatoraja and other BMS players.
7dB下げました。 うまくいけば助かりました。 もうBMSプレーヤーの音量を下げる必要はありません。 ダウンロードURLは変更されていませんが、アーカイブを再ダウンロードして新バージョンを確認してください。 ただし、beatorajaや他のBMSプレイヤーと比べて、Lunatic Rave 2ではBMSプレイの音楽が大きく異なることにご注意ください。
Mình đã hạ âm lượng xuống một khoảng 7dB. Hi vọng bây giờ mọi ngưới sẽ không cần phải hạ âm lượng của BMS player nữa. Đường link download không thay đổi, nhưng hãy vui lòng tải lại bộ file nén BMS để lưu lại phiên bản cập nhật mới nhất, vốn chỉ có chỉnh sửa mà không có thêm bản cập nhật nào khác. Tuy nhiên, mọi người vẫn nên lưu ý rằng âm thanh của bản BMS có thể sẽ khác khi được chơi ở Lunatic Rave 2 so với beatoraja hay các BMS player khác.]
[Update 2 - 2024.10.14:
I did not think that the mixing issue of this garbage turned out to be this disastrous, so if you are about to play this disaster, I recommend you to turn the volume down to at most 70% (My most recommended range is 30~50%).
Also, be aware that the music in BMS play is very different in Lunatic Rave 2 comparing to beatoraja (no idea about other BMS players).
このゴミ曲のミクス問題がここまで悲惨なことになるとは思わなかったので、もしこの惨状をプレイしようとしているのなら、音量をせいぜい70%まで下げることをお勧めします(私の最も推奨する範囲は30~50%です)。
また、Lunatic Rave 2とbeatorajaはBMSプレイの音楽が大きく異なるので注意が必要です(他のBMSプレイヤーには不明)。
Mình đã không nghĩ đến việc vấn đề trộn âm thanh cho bản nhạc rác rưởi này lại trở nên thảm họa đến như vậy, vì thế nếu các bạn có ý định chơi bài này thì mình khuyến nghị nên chỉnh âm lượng xuống cao nhất 70% (Đề xuất của mình là khoảng 30~50%).
Ngoài ra, có một điều đáng lưu ý là âm thanh của bản BMS sẽ rất khác biệt khi được chơi ở Lunatic Rave 2 so với beatoraja (không chắc về các BMS player khác).]
[Update 1 - 2024.10.14:
Added backbmp file. Download URLs remain unchanged]
=====================================================================================
This garbage music work is dedicated to Kir Sorano, a VTuber who graduated in 2021, on the exact same day "Farewell Message" was released. Having met on Twitch for just about 4 months, but she gave me, as well as other viewers, many memorable moments, and her appearance cannot be faded away from my mind, even after 3 years.
The story and the character name has been changed and is fictitious. All mimicked events that happened in real life is coincidential. Please read the readme file for more information.
このゴミ曲は、「Farewell Message」がリリースされたちょうど同じ日、2021年に卒業したVTuberの宇宙乃キールさんに捧げます。Twitchで知り合ってからわずか4ヶ月ほどしか経っていないにもかかわらず、視聴者である私たちに多くの思い出を与えてくれた姿は、3年経った今でも脳裏から消えることはありません。
ストーリーおよび登場人物の名前は変更され、 架空のものです。 現実に起こった出来事を模倣したものはすべて偶然の産物です。 詳しくはReadme ファイルをお読みください。
Bản nhạc rác rưởi này được làm để dành cho Kir Sorano, một Vtuber đã tốt nghiệp năm 2021, vào đúng ngày "Farewell Message" được phát hành. Chỉ gặp nhau trên Twitch được 4 tháng, nhưng cô đã để lại rất nhiều khoảnh khắc đáng nhớ, và cô không thể phai mờ trong ký ức của mình, dù đã 3 năm trôi qua.
Câu chuyện và tên nhân vật là hư cấu và đã được thay đổi. Tất cả những sự kiện tương tự xảy ra trong đời thực đều là sự trùng hợp ngẫu nhiên. Vui lòng đọc tệp readme để biết thêm thông tin.
Trivia/トリビア/Thông tin bên lề:
1. The story in Farewell Message II is different from the one from Farewell Message/Farewell Message IIのストーリーはFarewell Messageは異なっている/Câu chuyện của Farewell Message II khác với câu chuyện của Farewell Message.
2. The day of October 15, 2020, mentioned in the readme file, is the day I started playing Genshin Impact/readmeファイルに書かれていた2020年10月15日は私が原神をプレーし始めた日である/Ngày 15 tháng 10 năm 2020 được nhắc đến trong file readme là ngày mình bắt đầu chơi Genshin Impact.
3. If I recall correctly, Kir's most favorite character was Tartaglia, also mentioned in the readme file/記憶が正しければ、キールさんの一番好きなキャラクターはreadmeファイルにも書かれていたタルタリアでした/Nếu mình nhớ không nhầm thì nhân vật yêu thích của Kir là Tartaglia, cũng được nhắc đến trong file readme.
4. The phrase "Thank you for playing my garbage" was "stolen" from MagicMason1000, a classical parody composer. Except that their works are truly masterpieces, while my work is terrible/「Thank you for playing my garbage(ゴミ曲プレイありがとうございます)」というフレーズは、クラシックパロディ作曲家であるMagicMason1000氏から「盗用」したものです。ただし、MagicMason1000氏の作品は本当に傑作だが、私のはひどいものです/Câu "Thank you for playing my garbage (Cảm ơn vì đã chơi bản nhạc rác rưởi này)" được "cướp" từ MagicMason1000, một nghệ sĩ chế nhạc cổ điển. Ngoại trừ việc tác phẩm của họ là siêu phẩm, còn bài của mình rất tệ.
5. Five/五/Năm.
Charts/譜面/Nhạc phổ:
1. 7KEYS BEGINNER 2 - L216
2. 7KEYS NORMAL 5 - L216
3. 7KEYS NORMAL 8 - Integer
4. 7KEYS NORMAL 8 - OfficialAz3
5. 7KEYS HYPER 8 - L216
6. 7KEYS ANOTHER 10 - L216
7. 7KEYS ANOTHER 12 - OfficialAz3
8. 7KEYS ANOTHER 12 - Integer
9. 7KEYS - There is a 7-combo hit at every bar at #030-#037 and #046-end 77 - L216
10. 7KEYS BEGINNER but all non-scratch notes is split into two at adjacent lanes 4 - L216
11. 7KEYS NORMAL but all non-scratch notes is split into two at adjacent lanes 10 - L216
12. 9K-EZ 13 - L216
13. 9K-NM 25 - L216
14. 9K-HD 36 - L216
15. 9K-EX 43 - L216
16. 14KEYS BEGINNER 3 - L216
17. 14KEYS BEGINNER - SIDE SWAP 3 - L216
18. 14KEYS NORMAL 6 - L216
19. 14KEYS NORMAL - SIDE SWAP 6 - L216
SABUN - 8 charts.
Original work: Farewell Message
https://manbow.nothing.sh/event/event.cgi?action=More_def&num=75&event=137
Team | POSITIVE ENERGY | ||
---|---|---|---|
BMS Artist | L216 URL | ||
Genre | Progressive Trance | Remix・Self | |
Source | https://manbow.nothing.sh/event/event.cgi?action=More_def&num=75&event=137 | L216 | |
Title | Farewell Message II | ||
Size | 203392KB | BGA | BGA include・Self |
Level | ★x2〜★x77 | BPM | 145 |
TAG | 7Keys 14Keys 9Keys Lang-JP Lang-US File-Append Audition-Sound Video-sharing Use-BGA Use-ogg Use-mpeg_movie Use-mp4_movie Gimmick-LongNote Difficulty-beginner Difficulty-intermediate Difficulty-senior Difficulty-craziness Difficulty-kusofumen Player-LR2 Player-beatoraja |
DownLoadAddress |
Most up-to-date package for LR2/LR2用最新パッケージ/Bản cập nhật mới nhất dành cho LR2 All SABUN charts included/差分全て含む/Đã bao gồm SABUN Archive size/アーカイブサイズ/Kích cỡ file giải nén: 44518 KB - https://drive.google.com/file/d/1Jk7zcnC4i7lysGeSunzt9t9zfX_kQ6aV/view?usp=sharing - https://1drv.ms/u/s!AodogG7jJNek9Hgwu6jajRV0MdeW?e=v6G5oE Most up-to-date package for beatoraja/beatoraja用最新パッケージ/Bản cập nhật mới nhất dành cho beatoraja All SABUN charts included/差分全て含む/Đã bao gồm SABUN Archive size/アーカイブサイズ/Kích cỡ file giải nén: 158526 KB - https://drive.google.com/file/d/159l18tLvk3_YU3nrEGR0kUZH-ib_bya2/view?usp=sharing - https://1drv.ms/u/s!AodogG7jJNek9Hm2rT-pQEAyAmL5?e=3UcmRG Update 4 (For package before October 18/10月18日以前のパッケージのため/Dành cho bản cập nhật trước ngày 18 tháng 10) Archive size/アーカイブサイズ/Kích cỡ file giải nén: 160 KB - https://drive.google.com/file/d/1avYEichIpA2pPKL84Mx1_283JFKr0JxM/view?usp=sharing - https://1drv.ms/u/c/a4d724e36e806887/EVZeV-XcUepNiEags5SB92QBzJBsknnx7FSjesGpR6tZ1A?e=rMp1J0 Update 6 - SABUN Archive size/アーカイブサイズ/Kích cỡ file giải nén: 188 KB - https://drive.google.com/file/d/1pGc5NhrvEQD_Ih3cVAYlP2Yr6HVAZoR_/view?usp=sharing - https://1drv.ms/u/c/a4d724e36e806887/EUW4GD7IvqtGhwX--EB0ZxEBG7hwNj8G3QxqLKtTZ5hrAw?e=0bvyXQ If the old package that was released before October 17 was downloaded, please consider removing it and re-download the newest one. 10月17日以前にリリースされた古いパッケージをダウンロードした場合は削除して最新のものを再ダウンロードすることを検討してください。 Nếu đã tải về bản cập nhật cũ ra mắt trước ngày 17 tháng 10, vui lòng xóa bỏ tập tin và tải về bản cập nhật mới nhất |
製作環境 | Music: FL Studio 21, Audacity |
||
Regist Time | 2024/10/04 23:16 | Last Update | 2024/12/31 11:12 |
Impression
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Yuri 
(uQmKeMk5CeMFjwMNiQCN) MrNyanderful◆oyVe9QEu4I 
(LfMlykQhnJwDmVcqF6KR) IraIra 
(K10ZER0nGeVKU2Y1r.KR) msdos6dot9 
(UJQe1QWMGfLOWmfBI6CN) xion 
(WbchsdQiW8cb4CisoEJP) SKY.◆3PRsqkwZUY 
(i26RTzUwWJ/uRsjz2gJP) N3PH 
(Zc2EKRycv1/sIhiBQIJP) CNL 
(sCSxt0mx3lj3dMLBXsKR) えーえいちぜろ 
(PBrqANzQ2muBV39sfwJP) inukoro 
(iV32di2pyHm1YgMuicJP) Terry11 
(gpS0IUfGgbW2eclG2UKR) すC 
(p627omTnjTu6Pw6FA2JP) U.A◆Q1s3FDCGMSvF 
(Tir09lAgEJ8BscR31.JP) Black 
(r57oF0RYUJ3FO4WakQJP) HBK 
(EJhqe4aFydIdFsSHK.JP) ArCiMore 
(2eU6v4qURlCv1cUJMQCN) D-Pigeon 
(d1puOdnRgW0NsmPYqsCN) ShooTinGStaR 
(EjrytQK8k3FrzDj5dgCN) Short Impression




























Post Short Impression
THIS IS A BMS EVENT. WHEN GIVING IMPRESSIONS, WE ASK THAT YOU WRITE YOUR IMPRESSIONS AFTER ACTUALLY EXPERIENCING THE MUSIC GAME AS A WORK OF ART, NOT JUST THE AUDIO OR VIDEO.Please open the impression form only if you agree with this.
Long Impression

どんどん雰囲気が明るくなり続ける転調のトランスでした
序盤から展開を飛ばし気味なので雰囲気を楽しみたかったです
ただ全体的に繰り返しフレーズが多い印象かな…

音楽:★★☆(ジャンル・コンセプトが明確)
映像:★★☆(アニメーション)
譜面:★★☆(Be〜In難易度orSP/DP対応)
加点:+37pt
個人順位:63位
総合順位:146位

Music(楽曲): 90/100
Sequence(譜面): 50/50
Graphic(画像/動画): 84/100
Bonus(その他):9
Thank you for your hard work.

thank you for your hard work, maybe i will write some comments later.

PLAY | [7KEYS ANOTHER]
MUSIC : 335 / 500
전체적으로 사운드만 조금 더 다듬으면 더 좋은 곡이 될 수 있지 않을까 싶어요.
멜로디도 괜찮고 전개도 무난하고...
CHART : 300 / 500
크게 불편한 배치 같은 건 없었습니다만 그렇다고 즐거운 패턴이었나? 하면 딱히...?
BGA : 5 / 10
제작 수고하셨습니다!

Thank you for playing my garbage~
For some reasons I understand what you said without even translating because I had a feeling that the comment would be kinda the same as other comments that I replied to, and it was truly what I expected after translating the comment. So here is my response:
- About the music, I think it is true to say that I had overcomplicate the mixing, especially about Limiter, which lead to messy overall sounds that I thought I could barely fix anymore. Now I still think that it sounds better in the BMS version, except the Reverb that I still left in some instruments. But regardless, I think it could have been even worse...
- About the BMS, here is what I would say about your impression to other works in my team. First of all, if you read my introduction in this venue site, you would find out that I never appreciate works of myself, either music, BGA or chart. While it is supposed to be my joke about backfiring myself and raising other creators, it is still true that there is a lot of things to learn, in this case, about BMS creation, so comments from players like you are much appreciated. Second, about my ANOTHER chart (I assumed that you play that chart), I actually made that in more classic and less modern style so there could be thing that it not enjoyable, especially for keyboard players (I think so). And honestly after Khibine's impression to my 9K-EX chart, whose structure is pretty much the same as the ANOTHER chart you played, I already found out that there could be problems about that and I thought I already figured out which part it was. Therefore, I would take your question as an advice to learn how to make better BMS. And thirdly, it is actually my response to your impression to PARANO1A. As the matter of fact, starting from this year, I decided that all composer would make at least 2 7KEYS charts for each entry of the team (making it a total of at least 8 charts), while I decided to make (almost) all difficulties, so there could be at least 11 7KEYS charts. The initial reason for that rule was that all composers would be able to express their thought and creation about others' work when designing a BMS chart. However, this decision turned out to be a double-edged knife because considering many people playing only one chart, it was becoming more of a gacha system, in which the creator's chart will be more prioritized to play (except Dreaming Fantasy which OfficialAz3 did not make ANOTHER). Therefore, after many comment about this system from fellow BMS players like you, I am actually considering to change that rule for next year's BOF.
So, I think that is all for my response, once again, thank you for playing and giving impression to my garbage. And I apologize that I do not write it in Korean.

SPA(3種),☆77 / PMS 各譜面を楽しませて頂きました。
エモーショナルがにじみ出てくるようなメロディが素晴らしかったです。特に終盤のギターが熱く、アウトロの駆け抜け方も良い余韻になりました。
浅い理解で語るのも野暮なものですが、吹雪がだんだん熾烈になっていくイメージが湧いて、それが少しずつ霞んでいく人物のシルエットと重なります。
その意味で、#038-045 のBGA描写は曲譜面との三位一体性が強くて、ひときわ印象に残りました。
このパートは、(PMSでいうEXよりもHのように) 長LNで置かれている譜面の方が映像に意識を寄せやすくて、より映える気がしています。
LN押下中に少しずつ減速ギミックを加えて #044 のスクラッチを回した瞬間に再加速する、あるいは小節線を細かく刻む、という風な演出も面白いかもしれません。
PMS譜面につきまして、制作ありがとうございました。お久しぶりです…!
先立ってチーム全体の PMS譜面をひと通り触れさせて頂いたんですが、以前より気になっていた音階無視配置の問題が解消されていると感じました。
…そう感じたにも関わらず、PMS-EX #010- は完全なミラー配置による音階無視でした。セオリー通りにメロディ側の配置を反転して解決、と言いたい所なんですが
#046-053 の左片手処理、#054-#061 の右片手処理 が非対称の難所になっているので、正規 / 鏡 で相性が結構大きく変わります。
鏡が現実的な選択肢になる譜面の中で、実際に鏡を使った場合は #010- の方が正規譜面らしい音階で機能する、という構造に気付いて
こういうのもある種の面白さかと、ちょっと自分の中の価値観が変わりました。そのことをメモしておきたかった趣旨の長文インプレです (お目汚しすみません!!)
#046-061 の青-白 同時押しは、真面目に押すとレベル48以上のハンドスピードが必要かもしれません。
EX #062- が相対的な回復配置、かつランダム当たり待ち阻害のLN複合で、高TOTAL と合わせてレベル43にバランス調整されている、という意図であってほしい!
EX #038- H #046- アルペジオの繰り返しフレーズは、打鍵感が非常に楽しかったです。
SP譜面について、L216 さんのA譜面はSPAにちょうどよく、OfficialAz3 さんのA譜面は INSANE的な詰め込みの面白さ、正規譜面特有の綺麗な配置が良かったです。
Integer さんの譜面は (LNの置き方から) OfficialAz3 さんの譜面の下位互換として練習になりそうでしたが、前半はもう少し難易度上げても良いかもと思いました。
☆77 は、二重乱打の視覚的な面白さがまず好きで、7つ押しが伴ったときに自然発生する3連打が、更に面白いリズム崩しになっていました。大好き!
非公式パッケージ + 修正パッチ適用済、LR2 でのプレイですが、音量やミックスに問題点は感じませんでした。早期登録は三文の得!
うまい語彙にまとめられず、分かりづらい駄文になってしまいました。伝わりづらい所・気になる所は連絡ください。BMS制作 & PMS同梱ありがとうございました。

played:[7KEY HYPER][7KEYS ANOTHER][ANOTHER][SP Another][7KEYS - There is a 7-combo hit at every bar at #030-#037 and #046-end]
過去作"Farewell Message"の音のレトロさはそのままに感情に刺さるストリングスやギターフレーズが追加されており、さらなるクオリティアップが見られる作品だと思いました。
曲展開がとても良かったです。
氏の制作した物語をなぞるように進行していくため、曲が進むにつれて段々と胸が熱くなってきます。
1:14~の地球に戻るパートとそこからのギターフレーズが個人的に好きで、ここでグッと来ました…素敵でした。
BGAも簡易ながら良いとは思いますが、プレイ中に見るには少し文字が多すぎるかなぁと思いました。
ただしっかり曲展開とストーリーに沿ったものでかなり見応えはありました。
譜面はたくさんありますが、Anotherが3つあってどれをやればよいのかが明確に分かりにくかったので、個人的には一番やってほしい譜面にはmain Anotherみたいに分かりやすく表記してあげるか、他の譜面に(作者名)'s Anotherと表記しておくと分かりやすくて良いのかなと思いました!
で、それぞれの感想ですが、L216氏のHYPERとANOTHERは良く纏まっていて気持ち良く叩けました。Az3さんのANOTHERは全体的に手強く作られていて面白かったですが、少しLN地帯が叩きづらいかなと思いました。ラストも強烈でした。IntagerさんのANOTHERはちょっと短いLNで音取りしているのが面白かったです。程よい難易度なのでLNの練習にもなって良いと思います。
There is…は恐らく元ネタのあるネタ譜面かと思われますが、強烈なガチ押しラッシュとそこに混じる全押しとかなり鬼畜配置をしていながらも、ゲージは少し甘めでかつ終盤は若干密度が落ちているのでGROOVEゲージでならギリギリクリア出来なくもない難易度になっていて非常に楽しめました。
制作お疲れ様でした!

ゴミ曲プレイとインプレッションありがとうございます〜
たくさんの愛と努力を注ぎました、しかし、13時間以上かけて音を直しても、Limiterを使いすぎてさらにダメにしてしまった。今振り返ってみると、曲はBMS版で良い音を出していましたから「良かった」のだと思いました。
譜面ネーミングですが、チームの他の作曲家が作品の譜面につけたように、#SUBTITLEを変更するのをうっかり忘れてしまいました。しかし、作品はすでに会場で公開され、プレイヤーにやってもらっていましたので、#SUBTITLEを修正する決心がつかず、ジョークまで言ってしまいました。お詫び申し上げます。
譜面についてはコメントを関係者に伝え、何が問題なのかを理解してもらいました。[There is a 7-combo hit at every bar at #030-#037 and #046-end]についてですが、#TOTALをかなり高くしました(1150にセット、1ノート=0.5ゲージ)、譜面の密度ではクリアできないと思ったからです。 予想以上に簡単だということがわかりました。 アドバイスありがとうございます。
今年から、チーム内の全作品について、作曲家全員に譜面を作ってもらうことにします。しかし、まだまだミスは避けられないので、プレイヤーのようなGrimfeariaさんからのコメントやアドバイスはとてもありがたいです。

ヤバい!!!!!!!!!!!!!

私の作品はひどい!!!!!!!!!!!!!

[SP ANOTHER] POINT:63PT
整体有一种很复古的感觉,整体的编排和段落的设置过渡都比较良好,整体的氛围塑造挺不错,音色的选择和旋律的制作有一种比较迷幻的听觉感受,尤其是LEAD的音色是我比较喜欢的地方。但混音质量有提升的空间,整体给人的感觉有些“过高”了,可以对高频段进行推敲处理。FX音效的处理可能不太好,对LEAD的发挥有一些干扰的作用。这些是我最直观的听觉上的感受。
BMS的制作配合音乐演奏感良好,配置上的安排和组合比较合适,难度梯度的设置合适,而且制作了丰富的难度提供多样化的选择,是制作良好的BMS。BGA的制作比较良好,契合了音乐给人的听觉感受,在游玩时的视觉表现也比较合适。制作辛苦了,也请务必加油!
download time 10/19

Thank you for playing my garbage!
I read the comment after being translated using Papago Translator, and I think it still led to one thing, which is that I ruined the music at the first place with the Limiter usage. About the "LEAD", I think, regardless of the BMS player you played (I assume you played on beatoraja), the high EQ on that one should have been less annoyed. Again, this was ruined by my use of Limiter, even after tirelessly fixing the keysounds when putting into the BMS it maight still not be improve 100%.
About BMS, you said you played "SP ANOTHER" so I assume that you played OfficialAz3's one.
And finally, I think I would make a note about the comment. There is a part that you said about the process of FX sound effect. In fact, I did not use any sound effect, but I think you were talking about the middle part, at the buildup, and the synpluck one after the buildup. Overall, it was still my fault on Limiter.

長所
- 譜面が曲とよく似合う
短所
- 曲の展開と仕上がりが物足りない
- キー音とBGMの音量のバランスが取られていない。
制作お疲れ様でした。

Thank you for playing my garbage!
I think my limiter usage had already ruined the mixing of the track in the first place, and it was ruined even further when converted into BMS, especially in LR2, which seems to have no limiter (it sounds slightly more OK in beatoraja, no idea about other players). I would take it as a lesson for my future works.
At least my keysounding method saved the work for a little bit. :)))