TEAM : agu
ARCADE SPACE POP
MOVIE STAR★SPACE WAR
Astolfo (movie : mushyphungi)
LastUpdate : 2020/12/20 22:32
Music information
Movie
コメント
wahoo! Hope you enjoy my song! Thanks vi for the another and insane chart, as well as mushyphungi for the BGI. Uwaa! Is it just me, or does the sun look kinda threatening? Like it knows something you don't. I hope the PMS insane isn't too unearthly, but maybe that fits the space song?
Team | agu | ||
---|---|---|---|
BMS Artist | Astolfo (movie : mushyphungi) URL | ||
Genre | ARCADE SPACE POP | Original・Self | |
Source | ----- | ----- | |
Title | MOVIE STAR★SPACE WAR | ||
Size | 3932KB | BGA | BGI only・Other |
Level | ★x6〜★x12 | BPM | 160 |
TAG | 7Keys 9Keys Use-BGI Use-ogg Gimmick-LongNote |
DownLoadAddress | https://mega.nz/file/2rhxWQRL#JlEcy4mCul5wkV5P3OK0Yrb9TnG0WGt_plhDPFzZ3K0 |
製作環境 | 非公開 |
||
Regist Time | 2020/10/26 04:42 | Last Update | 2020/12/20 22:32 |
Impression
Points
VOTE
VOTE
VOTE Points
1037
(2SOsgeD7nS5Qb4GhSwKR)Blue-J
(ZIzB6CKQpRaCjCZp0oKR)last
(rgeGJYS4XyF.xDCZCMJP)八木唯
(dPCvAqJMzy4TRkADzMCN)1/8
(MuaBIz781qf/FwBOZYJP)129DCB9
(CD6BoY0FTPVfQhuRxUVN)kairos22
(Bqrl4KNe9ipJISnxVIUS)Routine
(XJkslAz81lt67TJRr.JP)たあぼう
(QOF8nU65IlT0rU2gfQJP)えーえいちぜろ
(FztFulJ42muBV39sfwJP)Moca
(CGcYAheE3lj3dMLBXsKR)DK
(uuMxTeR7QVLq3.Rl8wKR)inu
(HJAslsovX7pLlzfaHwJP)bookstand
(mvWIrTtEYiFhQdP31QJP)Black
(4EnJtYUUrj1JqV1VQcJP)Short Impression
Post Short Impression
Long Impression
Song : 1 / 9
Pattern : 8 / 10 (SPA, SPI)
BGA : 3 / 10
제작 수고하셨습니다!
Played pattern: I
Music: 1.5/7.0
Pattern: 2.0/7.0
Keysound Objects: 7.0/7.0
Others: 0.0
Total points: 10.5
Final PTS: 4.25 (D+)
Comments: 좋은 BMS는 완성된 악곡을 바탕으로, 곡의 여러 요소를 고려해서 특징을 최대한 전달하는 좋은 패턴을 갖는 BMS입니다. 하지만 이 작품은 반대로 패턴을 먼저 구상하고 그에 맞게 곡을 짜맞춘 느낌입니다. 따라서 곡의 만족도와 타건감 모두 높지 않으며, 억지스러운 구간도 다소 느껴집니다. 좋은 패턴을 구상하기 이전에 더 재미있는 곡을 구상하는 수련을 한다면 더 좋을 것 같습니다.
제작 수고하셨습니다! (Thank you for your hard work.)
日本語で失礼します!
急に変わるリズムが楽しかったです!
SUPERSTARをプレイ、譜面の緩急が激しかったので全体的に難易度をそろえるといいかもしれないです。
PMSはLUNATICをプレイしました、大階段の部分が少し気になりましたがとても楽しめました!
ャバぃ!!!!!!!!!!!!!!!!
よりスポーティに書いてたい、書き込むことができないもどかしさが感じられた作品でした。問題は、パターンまで苦しかったね。打撃感が良い作品であればよかったのに、あいにくそうしないパターン(Mirror配置とチョン配置が交互で配置さ)になったという点は残念でした。
製作お疲れ様でした。
翻訳機を使用していました。
Music: 818/1000
Movie: 845/1000
Pattern (7KEYS "ASTEROID"): 909/1000
Overall: 852.1/1000
Thank you for your work.
I enjoyed PMS/SPH-A.
It has a very attractive synthesizer sound with a Techno-pop (or Techno-Kayo) vibe from the 80s feeling.
The sci-fi, otherworldly feel of the song goes very well with the song title & BGI. And it reminded me the movie of "Fantastic Planet".
There were a few parts where the melody line sounded cheap but I don't think it's a problem if it's a stereotypical sci-fi movie motif.
I love #021- exciting triplet part which sounds like it's launching into space and #065- spatial effects of the lead sound spread out.
And... this unique melody may reveals Astolfo's true identity, I think :)
The points that caught my attention were, repeated phrase (e.g. #029- ) is memorable, so I think more unified and royal melody would be better.
Also, I feel like it would sound even more interesting if you could add some live sounds to the lead like electric guitar, or sparkling sound effects with accent, or heavy bass/percussion in #021 part.
The PMS chart disregards scale placement. However, if I'm correct in my guess, this is a duplicate of my previous impression in othe event, so I'll skip it.
Please let me know if you dare to use a non-scaled arrangement because you find such fun as symmetry in this arrangement. I respect the sensibility, and I'd like to have fun with a different way of looking at it in subsequent years.
(I'm really sorry if you are totally different person that I expected. I will give you additional explanation later.)
The most important problem I found was in the way you created the difficulty distribution.
The difficult part in #050-056 is ingeniously placed (I think narrowly placement is so good & technical), but the balance is blurred because the other parts are very easy and #TOTAL is set high. It's a shame that a difficult part of the game that was placed so well can be cleared without playing.
It's also regrettable that there wasn't much difference in the organization of the H and EX charts.
I think it is also good that, to coordinate difficulty of the second half, EX/IN #021- part will be greatly improved the density to improve the game balance.
If you don't know balancing rules, you can use mBMplay's gauge increase test or the analyzer that comes with GLAssist to estimate how much gauge will recover.
SP chart was nice. Especially, I like chords part in SPA I'm a little curious about vi's background in charting a wide range of artists.
I'm sorry ordered a lot of things but I'm truely appreciate that you choiced PMS as an your option. I think the atmosphere is just like PMS itself, too.
*Please note that priority is given to scoring and long impressions on works containing PMS. Thanks for your production! (DeepL)