
PURGATORIUM
GEHENNA
Eraser / Echa
LastUpdate : 2024/12/31 11:12
Yobimo Entertainment チームプロフィール
Music information
Movie
試聴
コメント
title: GEHENNA
genre : PURGATORIUM
artist : Eraser
movie : Echa
obj: Echa & OfficialAz3
BPM : 153.333~333.333
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NORMAL : ★★★★★★★☆☆☆☆☆ 7
HYPER: ★★★★★★★★★★★☆ 11
ANOTHER : ★★★★★★★★★★★★ 12
INSANE: ★ 0(★1)
OVERJOY : ★ 6(★★★★★★ 6)
-------------------------------------------------
"Putrescine foetorem occupat mundi."
GEHENNA
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BMSイベント 「THE BMS OF FIGHTERS : TT - SONATA FOR THE 20TH CEREMONY -」 参加作品
チーム「Yobimo Entertainment」
http://bmsoffighters.net/boftt/index.html
2024/10/04
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Eraser
https://linktr.ee/eraser8324
Echa
https://twitter.com/echa_omega
OfficialAz3
https://twitter.com/OfficialAz3_m
| Team | Yobimo Entertainment | ||
|---|---|---|---|
| BMS Artist | Eraser / Echa URL | ||
| Genre | PURGATORIUM | Original・Self | |
| Source | ----- | ----- | |
| Title | GEHENNA | ||
| Size | 97000KB | BGA | BGA include・Self |
| Level | ★x7〜★x6 | BPM | 153.333〜333.333 |
| TAG | 7Keys Lang-US Lang-KR Audition-Sound Video-sharing Use-BGA Use-wmv_movie Gimmick-LongNote Gimmick-Soflan Difficulty-intermediate Difficulty-senior Difficulty-craziness Player-LR2 |
DownLoadAddress | https://drive.google.com/file/d/14_ocbnrpOpHu6i-S_l376G3vsfmfzV6K/view?usp=drive_link |
| 製作環境 | 非公開 |
||
| Regist Time | 2024/10/05 01:25 | Last Update | 2024/12/31 11:12 |
Impression
Points
VOTE
VOTE
VOTE Points
MrNyanderful◆oyVe9QEu4I 
(LfMlykQhnJwDmVcqF6KR) IraIra 
(K10ZER0nGeVKU2Y1r.KR) VXΛ 
(2iekKfA0Tk6RCg2qo2JP) kireji 
(L8oQ0cBL06b30DRX0.JP) Spehs 
(kjCtFyaRMvAipMv4bYKR) N3PH 
(Zc2EKRycv1/sIhiBQIJP) ミカン 
(paFP7mkIC9aiOCxKFMJP) ネオ重野葵 
(k0Jdlu6bdOl64PCk4UJP) inukoro 
(iV32di2pyHm1YgMuicJP) Terry11 
(gpS0IUfGgbW2eclG2UKR) えーえいちぜろ 
(PBrqANzQ2muBV39sfwJP) NASA 
(Zfcf0IbAzg72F4onlEJP) U.A◆Q1s3FDCGMSvF 
(Tir09lAgEJ8BscR31.JP) すC 
(p627omTnjTu6Pw6FA2JP) seojoon 
(pu83VfYjvgbpypSXakKR) Mon0tonE 
(qdsPJFVtX1.gj23yMUJP) COOKI 
(lBJEm9LGDRGzjebqKEKR) Short Impression
2024年12月08日 22:32 (9HLG5yiluKkrsQja7gCN)
2024年12月08日 11:15 (UJQe1QWMGfLOWmfBI6CN)
2024年12月07日 22:17 (zGs3UJAuzn8BCPou1kCN)
2024年12月07日 18:54 (cLePOlE3b/IjXjU1h6US)
2024年12月07日 05:59 (LVTVVKS4xL4BqucGSMCN)
2024年12月06日 19:41 (sCSxt0mx3lj3dMLBXsKR)
2024年12月06日 19:19 (25On3gBnJOFIfDBfPUJP)
2024年11月30日 13:53 (LwS2YlzXltDGpSDMUEJP)
2024年11月24日 03:08 (2z2EX93yw3Xwnqmea.KR)
2024年11月24日 01:43 (DuADRuu0lGvmEdxydM**)
2024年11月23日 21:03 (gqCYIDf0yGoLyM3.6gJP)
2024年11月21日 21:12 (6CbObCQPEGvVlnUZcECN)
2024年11月20日 00:34 (2pBIVLg6xCIT6y8.GgJP)
2024年11月19日 00:02 (ljiEAnLgLO2tIDvbYwCN)
2024年11月16日 23:40 (K892bVNon0wuuteHEUJP)
2024年11月15日 21:32 (fMhACdteg6oXgKyPl6JP)
2024年11月13日 18:19 (yXgu5zZs1/MDBmkswsJP)
2024年11月09日 22:47 (2X3weEwdh5rqofGu.gCN)
2024年11月09日 14:11 (EjrytQK8vCX5FnbPNsCN)
2024年11月08日 22:23 (EJhqe4aFydIdFsSHK.JP)
2024年11月08日 02:49 (ipLt3R6WcMsKhypZfQTW)
2024年11月08日 02:05 (zH0FSd1BYxApjLdVKgJP)
2024年11月04日 18:51 (w3p6YD6ipIWqkuK0yECN)
2024年11月02日 20:16 (DIWID0vxUJ3FO4WakQJP)
2024年11月02日 19:44 (o9wVrp7NnYaxBlAajMUS)
2024年10月31日 20:07 (bYaXpfjtehxfvYbgacJP)
2024年10月28日 17:48 (lhIeQRUHpasQ2KCq5oCN)
2024年10月23日 11:44 (k38ebjDuqrAChwMpIMUS)
2024年10月22日 18:55 (37BjohF9emuoIykRzA**)
2024年10月21日 22:58 (GUr0aUxFiK04XVFNgY**)
2024年10月21日 22:22 (tONQ16Cis95rmqmC/oCN)
2024年10月20日 22:42 (d1puOdnRgW0NsmPYqsCN)
2024年10月18日 21:24 (a6aauN1gS37Eak8XzQUS)
Post Short Impression
THIS IS A BMS EVENT. WHEN GIVING IMPRESSIONS, WE ASK THAT YOU WRITE YOUR IMPRESSIONS AFTER ACTUALLY EXPERIENCING THE MUSIC GAME AS A WORK OF ART, NOT JUST THE AUDIO OR VIDEO.Please open the impression form only if you agree with this.
Long Impression
ノイジーな音色を推してメランコリックに展開するというコンセプトは悪くなかったのですが、
肝心のメインリフが魅了不足に感じるのと、締まりの悪い展開のせいで中途半端に終わったような印象が強かったです。
Normal譜面でも厳しいスクラッチや階段配置が所々にあったのも気になりました。
前衛的な作品で新しい概念を体験できました
ギミック演出は素晴らしいですが何の音を叩いてるかは高すぎて自分でも分かりません
音楽:★★☆(ジャンル・コンセプトが明確)
映像:★★☆(アニメーション)
譜面:★☆☆(キー音が聞こえる)
加点:+57pt
個人順位:43位
総合順位:195位
[HYPER 11]
song is very memorable, i liked it. it feels exactly like the word gehenna, so nice job!!!!
chart is pretty nice aside from the difficulty imbalance in the chord sections, i also could barely read the slow down section which kinda tanked down enjoyability
bga is pretty good! playing this in the middle of the night was NOT a good idea though. ouchh
ty for making!
thank you for your hard work, maybe i will write some comments later.
Music(楽曲): 95/100
Sequence(譜面): 50/50
Graphic(画像/動画): 93/100
Bonus(その他):10
制作お疲れ様でした。
PLAY | [7ANOTHER]
MUSIC : 440 / 500
귀 찢어지는 사운드 때문에 호불호는 갈릴 것 같으나 솔직히 저는 마음에 들었습니다. 참 강렬한 곡이네요.
CHART : 400 / 500
제발 살려만 다오...
BGA : 10 / 10
제작 수고하셨습니다!
THE SOUNDS FROM DISTORTED REALMS
Music: 40 / 50 (Good)
Chart - [7HYPER]: 45 / 50 (Great!)
+ Base Score 900 => 985!
음악적으로 확실히 개성이 돋보이네요, 여기서 좀 더 실력이 늘어서 브레이크코어 계열 쪽으로 다시 써보시면 뭔가 굉장한 것이 나올지도?
채보 측면에서는, 후반 감속 구간에서도 동타로 때려박는 것이 느낌이 뭔가 좀 신선했고, 곡의 독특한 분위기에도 맞다고 생각합니다. 이 정도의 변속 활용까지는 괜찮다고 생각이 드네요.
제작 수고하셨습니다!
앞으로의 발전을 기원하겠습니다!
As this work was a triplicate effort, I will address my critique in triptych format.
To Eraser:
While somewhat unpolished in terms of arrangement and production, and while the thematic content doesn't particularly fall within my interests, I can say you did manage to convey your intent and vision. Those who aren't inclined towards distortion I imagine have and will continue to quickly bounce off, but the kernel of something more dramatic and visceral exists here as a sketch, and I would encourage you to pursue filling that in. Keep it up.
To Az3:
[7HYPER]
This chart is good! My main issue here is the insertion of an LN+BSS pinning both hands during the slowdown section, which forces the following 153bpm down from 333bpm to be tackled without the opportunity to gear-change, but otherwise this is a fun, solid demonstration of accessible density.
I notice this same pinning device employed via continuous scratches in your Another and Overjoy charts (the latter of which is rated at ★6? It's well above my play capacity, but by autoplay inspection I'd agree it's not within Overjoy's ★★ range at all), so I imagine forcing people to raw-read the slowdown is charter's authorial intent more than anything.
The alternative tack to gear-change affordance would have been doubling the chart BPM post-slowdown to 306.66, as intensity of the song does not abate between the first and second parts at all, and 306.66 would be a much closer match to standard speed while still adding some pressure from the higher visual density; I think that would have struck a nice sweetspot.
To Echa:
[7NORMAL]
The reason I mention gear-change during the slowdown is that 333bpm is your common-sense HISPEED baseline here; you really wouldn't want the 153bpm as your base when the majority of the chart is more than double that. The reason I bring that up here is that there is a stipulation for MINBPM in the genre of the song, which is frankly an insane thing to go out of your way to recommend.
The other reason I bring up the MINBPM stipulation here is that you suggest it for your Normal, possibly unaware that you yourself inserted a halftime passage right at the end which drops minimum BPM to 76. This is only present on the Normal, so what you've done is take what should be the most accessible entry point to a song you were charting for, and leave a trap that, if sprung by setting your HISPEED FIX to MINBPM as you instruct, turns the double scroll speed for the first two-thirds (already unreadable!) into quadruple. Did you not playtest this?
The Normal chart itself, that issue aside, suffers from aimlessness in the placement and development of concepts, a sense of incoherence, and a disregard of pitch relation in favour of incessant mirroring; while playable, your charting struggles at all to match or synergise with the music and instead tends to weaken if not outright shatter that connection, leaving the player to sift through the chart's sense of discomforting ennui, using the music merely as a cue to navigate.
This is a trend I've noticed recur time and again in any obj:Echa charts you've made for other people. I worry the consistency of comprehensive yet slightly-less-than-serviceable spreads has left players who would've otherwise liked their works with a bad overall impression (and if left unchecked, this will continue), which is an incredible shame for those artists, and for those players who cannot engage even if they want to save for creating their own sabuns outright - and no artist should want to see their work translated into BMS so poorly that sabuns are required at all to recover their intended experience.
Once again, I'm not into the thematic content, but past my personal preferences, the BGA's fine. No remarks on that front.
Impression is invalidity...
DeepL 翻訳
Qwilightで7K NORMALをプレイしました!
エクスペリメンタルのジャンルが好きなので、最初から注目していた曲で、やはりBMSとしてもとても楽しい作品になったと思います。
ただ、NORMALのパターンはクオリティは悪くないのですが、全体的に7レベルにしては難しく感じられ、特に突然1357246を一気に打っていくパターンはNORMALの難易度に似合わないパターンだと感じました。
それでも全体的に良質なBMSであることは変わりません!良い作品を作っていただき、本当にありがとうございました!
[SP HYPER] POINT:40pt
比较好且纯粹的实验音乐作品,故障的质感感很强,甚至到了极端的地步!整体音乐性有,音色的处理太过尖锐让听者的耳朵非常不舒服。懂得欣赏的同行感觉像是被点通的人的任督二脉,可以让人耳鼻通畅,不得不承认我也有这种感觉。到了1:24后的音乐才比较舒适,甚至有点好听,但是能坚持的到那的人我想也不在多数吧!不要介意,我的耳朵不允许我去用心欣赏其中的美学,如果你开心就足够了。
BMS的制作配合音乐演奏感良好,各种配置的安排都比较合适,慢速段的处理也比较良好,具有一定的练习性,做的还不错。BGA的制作非常契合歌曲给人的感觉,K白的混沌席卷了大家的眼睛,它故障到了极致,以至于可以和音乐的力量匹敌。制作辛苦了,祝你玩得开心!
download time: 10/13
総合点数:6.7/10
曲について
曲の構成がちょっと退屈だと思います
サウンドデザインが良かったです
ちょっと斬新なのかもしれない
[SP NORMAL] [SP HYPER]
譜面はとっても面白かったです〜
制作お疲れ様でした (。=`ω´=)
長所
- 譜面が曲とよく似合う
- 曲の展開が独特だった
- 全般的に完成度が高い
- 個人的に気に入る
- 演奏感がある
- 既存のジャンルを生かした安定的な作品
短所
- キー音とBGMの音量のバランスが取られていない。
制作お疲れ様でした。
