Drum and Bass

Interval

Noisysundae (movie : Noisysundae)

7Keys
bpm : 176 / Level : ★x2〜★x12 / BGA : BGA include
LastUpdate : 2022/12/01 21:15
 

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Music information

Movie

Download

Latest Edit: 2022/11/22

OGG (111704 KB)
https://drive.google.com/file/d/1uLG4xIOdJxfIo-A6CfruUaKX1w3BWnhO

WAV (272263 KB)
https://drive.google.com/file/d/1q7PNUsnVquHv_LS62iGoBJzhgfdu9_Bt

Append / Resources (Full Resolution 60 FPS BGAs, BMH, Title Vector Logo, etc.)
https://drive.google.com/drive/folders/1nT4bxGw_uFdwXsgLHe2_WXQVPcVzJ_LN

Total : 383965 KB

TAG : File-Append Audition-Sound Video-sharing Use-BGA Use-ogg Use-mpeg_movie Gimmick-LongNote

試聴

https://soundcloud.com/noisysundae/interval

コメント

(2022年11月22日 02:06 更新)

• Less aggressive #SCROLL commands in ALT charts (-50% for the scroll speed values above 1, +33% for the ones below.).

--- Important Note About Chart (Fumen / Pattern) Updates ---

If you have previously downloaded this entry's BMS pack before the "Latest Edit Date" specified in the Download section, please re-download and apply your local BMS folder once again. It may contain changes that modify the previously released charts, thus counts into different scoreboards even if there is no change regarding playable objects. Thank you for your time.

--- Older Changes ---

2022/10/27
• Removed #PREVIEW command since the preview audio is not playing in Beatoraja. Now, it should (tested).
• Took the liberty of cutting down the keysound gain by 3 dB from the 2022/10/23 change.
- - • My audio driver's limiter was constantly working during gameplay. That's how I knew I overdid it.
• "keysound_list.md" and "credits.md" are updated, and now included into the BMS packs.
• Added Beatoraja to the list of tools used 【制作環境】.

2022/10/23
• Fixed preview audio files.
• Final BMS packs optimization
- - • Fade out most unnecessarily long sound files (e.g. piano with delay effect).
- - • Global +6 dB gain, so the track is as loud as other entries.
- - • Reformatted + unified BMS commands (edited using Visual Studio Code instead of iBMSC).
• The alternate keysound pack with original loudness and length will be available in the Append / Resources Download link at the end of the impression period.

2022/10/20: Added BGA Artist (so that in the main BMS list, it is clear that this entry contains a BGA).

2022/10/16
• Renamed base charts into "interval.bme.base" so it does not show in BMS players.
• Added latest update date in the download section, for clarity and easier tracking in download list page. Also reorganized the Charts Info below.

2022/10/14
• Added alternate charts (7K, SP NORMAL ALT / SP ANOTHER ALT).
- - • A BMS player with #SCROLL compatibility are recommended for these.
- - • The scratches in the alternate SP ANOTHER chart is designed for BMS controllers.
• Added subtle drop shadow on the BGA overlays.
• Sliced BGA into separate files, so the credits overlay in section C can be properly switched between charts.
• Added a new set of banners (Assigned per chart).
• (In 'Append / Resources' URL) Released full resolution background artwork variants used in the new banners.
• Less aggressive dynamic range compression on preview audio files.
• Added explanation on the concept and customization in the comment, as well as polishing it.
• Removed auto-translated Japanese comment, I'm sure it was useless anyway.

2022/10/08
• Re-encode HD BGAs.
• Included HD version of the BGA (16:9, 30 FPS, MP4).
• Manually written in-comment change log.
• Lowered piano sound volume in section C and D.

2022/10/02
• Fixed #WAV mapping for the OGG zip, and sph's #TOTAL.
• Edited comment.

--- Charts Info ---

Original Charts (Obj: TETZn)
[SP BEGINNER] ☆ 2
[SP NORMAL] ☆ 5
[SP HYPER] ☆ 10
[SP ANOTHER] ☆ 12

Added on 2022/10/14 (Obj: Noisysundae)
[SP NORMAL ALT] ☆ 5
[SP ANOTHER ALT] ☆ 11

--- (Actual) Comment ---

"Pleased to meet you. This is the first time I take part in a BOF contest (despite myself being a total noob at the game). Kudos to TETZn for BMS charts, and the early feedback on my alternate charts as well!

I was aiming to jump into the BOF contest scene since the end of BOFXVII, but before I realized, it was already August when I asked around for a team to join. At first, I came up with no idea whatsoever until a picture of a Newton's cradle suddenly popped up in my mind during one fateful shower session. That was one month before the submission end date, by the way. I managed to finish the music, its first version of key sounds (which sounded much worse than what they are now), and a new FL Studio template to go with, in a couple of weeks. Then, I spent another trying to perfect the key sounds and made an exclusive arrangement for future key sound export sessions. All of those left me with only one week left, and the BGA task to be done...Yes, everything that comes after the first section in the BGA, the usual preparation for music release on my end; They were all pulled off within a freaking week! The BGA would have been just a simple loop of a Newton's cradle going pendulum otherwise. Love you, caffeine.

Nevertheless, the main concept stays the same as what I first imagined it: Time, Phase, and Convergence. In the BGA, each center item represents at least one of those. I also aim for minimalism as well, with a little twist (Won't spoil it for you. Please watch the BGA if you haven't already.). The music itself makes use of syncopation and numerous generic melodies looping at irregular intervals. In the first section, there is a synth playing melody that loops every 7 beats, along with another looping every 6, for example.

This BMS entry is designed to be highly customizable. The only merged sounds are reverb effects and the only reversed piano note in the track (as audio files named 10-xx-xx). The rest is individually rendered with trailing delay effects, if any. In case of chords consisting of 3 notes or more, most of them are rendered into 2 audio files: One containing high notes and another containing lows (so you can easily make 2-note chords with them in a chart). This should explain the large zip file sizes. The base hidden chart is also provided in each BMS pack, and the full sound file list is available in the 'Append / Resources' download link above. If anyone wants to feature this track in other rhythm games, feel free to use all the resources provided in the links above. Feel free to reach out to me if you want something else related to Interval to be available in the shared resource.

Thank you for coming to my T*D talk. GLHF!"

— The Manager of Noisysundae

詳細情報
Team spirit
BMS Artist Noisysundae (movie : Noisysundae) URL
Genre Drum and Bass Original・Self
Source ----- -----
Title Interval
Size 383965KB BGA BGA include・Self
Level ★x2〜★x12 BPM 176
TAG
7Keys
File-Append Audition-Sound Video-sharing Use-BGA Use-ogg Use-mpeg_movie Gimmick-LongNote
DownLoadAddress Latest Edit: 2022/11/22

OGG (111704 KB)
https://drive.google.com/file/d/1uLG4xIOdJxfIo-A6CfruUaKX1w3BWnhO

WAV (272263 KB)
https://drive.google.com/file/d/1q7PNUsnVquHv_LS62iGoBJzhgfdu9_Bt

Append / Resources (Full Resolution 60 FPS BGAs, BMH, Title Vector Logo, etc.)
https://drive.google.com/drive/folders/1nT4bxGw_uFdwXsgLHe2_WXQVPcVzJ_LN
製作環境

pBMSC
mBMPlay
Bemuse
Beatoraja
BMHelper
Adobe After Effects / Illustrator / Photoshop
Audacity
Blender
FL Studio
Mp3Tag
Bulk Rename Utility
Visual Studio Code

Regist Time2022/10/02 17:45 Last Update2022/12/01 21:15
登録情報を修正する
ヘッダ・タイトル画像をアップロードする
パスワードについて: パスワードは登録時のパスワードを入力してください。パスワードが正しくない場合アップロードできません。
アップロード制限について: 1度に送信できる画像サイズは合計384KBまでです。また、ヘッダー画像とタイトル画像は必ず2つ同時にアップロードしてください。

楽曲枠上部・詳細ページのヘッダー部分に画像が表示されます。

URLを指定すると詳細ページ右側に画像が表示されます。
比率は基本的に4:3限定とさせていただきます。

Impression

Points

58
IMPRE
50980
TOTAL
930
MEDIAN
878.96
AVERAGE

VOTE

15
VOTE
13638
VOTE Points
(last vote date : 2022年11月30日 04:20)
投票者一覧
 
950

Daniel Rotwind◆..f0IHKdBe.C  

(5rWQVIIKWarc0sGT06DE)

970

池田哲次  

(1tEY8QROQsE0iGPMb2JP)

925

Seaborgium  

(QfAs9fxHCnEkqIje5UJP)

770

Moca  

(MAOgVncY3lj3dMLBXsKR)

880

xion  

(BHCdMtC8SFhqt.YpaAJP)

930

yukitani  

(50Nz3mRoL04ZZxMp/IJP)

930

Yuri  

(OZMdHBzIrgETupdtzsCN)

975

髭姫  

(IGEkEYrUpXc9xufXQkJP)

950

VeetaCrush  

(FLMUJ9zagD1/CWeOj6CN)

750

えーえいちぜろ  

(FztFulJ42muBV39sfwJP)

910

Osta  

(Upg7i3fvNrlU9l.YZsKR)

898

Tee.T  

(d2EwiLtCVD1Kuan/t2CN)

935

lo-fi  

(LpWQ3WS7NQ1ZEE8AocCN)

925

maayamase  

(kzKW2IP4AFsUGGHPEYUS)

940

Rlyo  

(cQDulr0y6o/dOb6v.YKR)

Short Impression

880
kmijkoishi   2022年12月01日 21:15 (tV85IdNCoyzmTAoJ2IKR)
노래의 분위기가 좋았고 빠른 멜로디도 굉장히 즐거웠다
970
kooridori   2022年12月01日 21:04 (IgV4Nv6pOx8k7vSlfkJP)
中盤のソフランがめちゃくちゃ凝っててよかったです!
700
Trancer   2022年12月01日 20:59 (UwJczd6TFJWagScEUsKR)
played SPA in Qwilight. 재밌었습니다.
625
永雏塔菲   2022年12月01日 20:08 (fIFUDuWUD3cNkMa6eYCN)
thank you for your hard work
760
REMILIA   2022年12月01日 03:55 (WKjW2QhXKQcji.NIIgKR)
완성도 높은 깔끔한 노래 전개에 패턴도 음계에 맞게 굉장히 준수하게 잘 넣었다.
700
susu   2022年11月29日 22:41 (IajWaeietPOOYf1wc2KR)
무난한 노래
970
ハルガスミ   2022年11月28日 22:41 (a4N5Vlv74UQGsvrrLoJP)
制作お疲れさまでした!曲展開や雰囲気が独特で楽しめました!とても良かったです!
650
Echa◆pK8Cp61cxk   2022年11月25日 23:32 (xwoBJjZ1dQAGKgivyMSE)
I don't like the song. The chart is okay. The BGA is pretty cool.
987
Mr.RGFPlayer   2022年11月24日 21:36 (MqSJgZpcZIioqejtUcCN)
制作お疲れ様です。(Thank you for your hard work.)
940
PSVChilly   2022年11月21日 22:31 (WIMnMPO9.4vbzhrdB.CN)
Totally OK song and charts,and the BGA is really good.Thank you for your work!
930
E-MAN◆9oXH/aEFVg   2022年11月20日 17:55 (Q6YOkQzQ2jtWbb36pcCN)
PERSONAL POSITION 7.9%-8.9% in TOTAL 481. I appreciate your hard work.
970
pawa   2022年11月20日 03:04 (LgsscHgJLiGyDQzPlUJP)
綺麗さとカッコよさを併せ持ったドラムンベースで素敵でした
1000
atialus.nut   2022年11月19日 02:14 (PuuJDJxr6zW8qx7ycwCN)
Music/Visual/Chart=367/2.6/200 Total=1154
1000
Himesaka Noa   2022年11月19日 01:50 (xY1JaxuAAnmaz5SqcMKR)
Legendary Kawaii
960
DJ AZVW_2   2022年11月17日 17:18 (VgUJvVvOHgT7ETnUF.TH)
(Music: 630/650 | BG: 50/50 | Charts: 280/300) Thank you for making~
860
STANK!   2022年11月16日 22:21 (RjYdYxDaDgrB43GWqEJP)
[A]スタイリッシュで知的な雰囲気がオシャレ!サビの緩やかな盛り上がりも心地よかったです。ただ、メロのシンセ?の音が引っ込み気味で一部バランスが悪いのが惜しいなと感じました。
960
hecando   2022年11月14日 22:31 (FBFyB7zcvhKZBHaoh2KR)
I liked the dark, mysterious and fast feel of the song! / Pattern: [SPA ALT] (Overall it was okay, but the note placement was a bit disappointing) Thank you for your hard work!
800
49   2022年11月13日 16:10 (ToEye4WOtW5xmt3k26JP)
SPN/常に斜め上を行く作品でした…1:20辺りからは「え、そう来る?!」って感じでいい意味で驚きました。BGAの出来も良い感じです。
1000
Aspid Cat   2022年11月13日 03:37 (qorYDmWLM1ojnvr33YMX)
Total Song Score: (10★/10★) + 0.86★ = 1086pts
950
狐悠   2022年11月10日 13:40 (tfqhnXrXOd4OLCPV.MJP)
独特の浮遊感があって素敵でした!
750
seojoon   2022年11月10日 02:09 (Jl9zIK8KOxFNEwoXCYKR)
Music. 7 / 10 | Obj. 8 / 10 (7K A) | BMS 제작 고생 많으셨습니다!
982
Yuntian52   2022年11月08日 22:04 (oN6XvwJfbxBfCsLuk.CN)
A happy metronome.lol. Smooth BGA. I like it.
940
Routine   2022年11月07日 21:26 (htTBLHzayGoLyM3.6gJP)
[N]独特な音と展開ながらも、非常に安定した美しい流れで面白かったです!
900
N3PH   2022年11月07日 08:31 (Zc2EKRycOVeIEbtorUJP)
良きムンベ…!なのですがちょっと譜面がちぐはぐな印象…サビに入った瞬間の乱打が単押しだったのが凄い違和感でした。
1000
Sobrem   2022年11月03日 02:04 (WteTY2q05ij6ug5ShYKR)
cool!!!!!
950
Grimfearia   2022年10月31日 12:44 (LSDK9kX6i30Qp2lzCcJP)
[played:SPN,SPH,SPA,ANOTHER ALT] 音の気持ち良いムンベで良かったです。随所に気持ちの良い音が鳴っていてい素敵。展開も飽きさせない感じで好き。譜面、SPHがかなり楽しかったです。ALTは☆12だと思います。制作お疲れ様でした!
910
Baginner   2022年10月26日 10:53 (aMovi3hFbOzJhIKPxMCN)
[Played SP Hyper&Normal] Music&BGA: 550/600 Pattern: 260/300 Bonus:100.Nice D&B. I appreciate your hard work.
800
Adamskull   2022年10月23日 04:16 (oGsAntytd8Hia3FHX.US)
(sp10 ) song and patterns are okay but could be better, nice background
600
KNWOU   2022年10月21日 19:34 (5TNnNYSePbi1AG0B6.KR)
Drum and ???, 초반에 베이스 소리가 나고는 그 뒤로는 키음 중심으로 트랜스처럼 가버린게 큰 감점요인인 것 같습니다. 이후에도 베이스는 거의 안들리고 키음만 들리네요. 리듬을 상당히 잘 짜신 듯 해서 적당히 점수 드립니다.
970
Coolryong   2022年10月19日 20:47 (NSKmky33w3Xwnqmea.KR)
[Very Good!] 無難にスッキリと高いクオリティを持つ曲です。 瞬間フリーズがあったのですが、もう少し確実にフリーズを与えたり、まったくないことが良くなかったかと思います。
999
Zris   2022年10月16日 00:46 (DWZJzkyd1kzNKR9IskCN)
Not very noisy
1000
Black   2022年10月14日 02:12 (r57oF0RYtXoxS40UBAJP)
かっこいいですねー! 音の透明感、そしてこのメロディの疾走感! ドラムンベースとしての完成度も非常に高く、譜面も楽しかったのが強く印象に残りました! 映像もこの曲のスピード感や透明感を更に引き立てるものでしたし、全てが高水準な作品だと思ったので今回はこれでお願いします!
900
夏の白熊   2022年10月11日 18:06 (zb0LvZWL2RXfNtk1KAJP)
楽曲)疾走感のあるインテリジェントっぽいムンベです。 譜面)12や67の隣接を続けて押す箇所はもっとバラけてもいいんじゃないかと思いました。押し難。 動画)疾走感という意味ではもっとアイテムに震えたり動いて欲しいですが、インテリジェントとしては時計は妥当です。
520
HaWooL4   2022年10月09日 01:19 (QuiiA82cqIDfUBC9.YKR)
Music/Pattern : 280/240 (Hyper) - きっといい曲だと思いますが、何か聞く音が特に強調されていない感じです。 制作お疲れ様でした!
994
saaa   2022年10月08日 21:03 (0hANkMCBo97mfw8FkkJP)
[A] ステキムンベ
STANK!   2022年10月02日 20:54 (RjYdYxDaDgrB43GWqEJP)
There are two deficiencies. (1) The #TOTAL of the sph chart is 0 and the #DEFEXRANK is 430 instead. (2) There is a chart description (and hash value) difference between the ogg and wav versions. When you prepare the ogg version, please bundle the same BMS file as the wav version as it is. If the file extension specified in the audio file definition (#WAV) is changed from wav to ogg, the hash value of the chart will also change, thereby treating it as a different chart and the IR page will be different. Even if the audio file definition is different from the actual file extension, modern BMS players such as LR2 will complement the extension and play it.

Post Short Impression

  • 本イベントはbms(またはbmson)のイベントです。インプレッション(感想)で評価を付ける際は、実際に音声や映像(またはその両方)のみの作品ではなく、音楽ゲームの一つの作品として実際に触れていただいた上で感想を書いていただきますようお願い申し上げます。
  • 投稿したインプレッションの修正・削除は行えません。必要な場合はお問い合わせフォームに投稿するか、主催者へ直接連絡をお願いします。
  • のマークが付いた項目は入力必須ですが、Gradeに限り、「評価を付けない」にチェックを入れると未記入でも投稿できます。
  • 罵倒、中傷等を含んだ文章表現や 個人への攻撃的発言、その他一般良識に欠ける表現は削除することがあります。
  • 文章(Impression)を記入せず評価のみを投稿すると投票扱いとなります。
  • 事務連絡等の評価を対象としないコメントを投稿する場合、「評価を付けない」のチェックボックスをオンにしてください、なおチェックした時点で得点の入力は無視されます。また、評価が目的ではないコメントは宣誓に同意する必要はありません。
  • PTS


    Long Impression

    700
    BMSFan131  

    Played 7K HYPER.

    Chill and slick drum and bass that takes various different melodic turns. I think good throughout. I can hear and see the minimalism in the song and BGA without them ever actually sounding empty.

    The final score will be "7 out of 10" (great).
    This will use a stricter scoring system compared to previous years.
    That's all for now.

    Noisysundae  

    Glad you brought up the minimalism. It was partly and admittedly because I was a bit late to this year's BOF party. :P
    Layering is the bane of my existence, so I used other gimmicks to fill in the background sound. For example, subtle sweeping noise in the climax (section E).
    On the BGA side of things, I'm not very good at post processing, hence barely any fancy effects within it.

     
     
    915
    萌新友好协会  
    Music : 275 Pts. Sequence : 275 Pts. Graphic : 185 Pts. 新手友好度 : 180 Pts.

    音乐: 275/300
    谱面: 275/300
    演出: 185/200
    新手友好度: 180/200
    很有氛围感,辛苦了

     
     
    920
    9924  
    Music : 460 Pts. Sequence : 460 Pts. Graphic : 0 Pts. Other : 0 Pts.

    ピアノの音色がカッコイイドラムンでした。
    曲が進むにつれて段々と明るい雰囲気になっていくのが良い感じです。
    SPA[ALT]をプレイ。
    LNが特徴的で印象に残りました。
    そこまで押しづらくはない配置ながらミスを誘う感じが面白いですね。
    制作お疲れ様でした。

     
     
    1000
    Frank  
    Music : 350 Pts. Sequence : 350 Pts. Graphic : 100 Pts. Other : 200 Pts.

    총 점수 : 1025점
    제작 수고하셨습니다.

    * 음악 ( 총 350점 )
    상당히 느낌있는 곡이었습니다. 곡의 전개도 마음에 들었고 분위기도 좋았습니다. 다만, 하이라이트가 강렬했으면 좋았을 것 같습니다.

    * 채보 ( 총 350점 )
    * 채보의 개인적인 재미 ( 250점 )
    * 채보가 최소 한 키에 2/3종류 이상 ( 50점 )
    * 플레이 가능한 키 종류가 2/3종류 이상 ( X )
    * 가장 낮은 레벨의 채보가 5 이하 ( 50점 )
    플레이한 채보 : SPH
    재미있게 플레이 했지만 일부 짧은 롱노트는 굳이 롱노트로 만들 필요가 없었을 것 같습니다.

    * BGA (총 100점 )
    BGA가 정말 마음에 들었습니다. 곡을 잘 나타내는 것 같습니다.

    * BMS 구성 ( 총 150점 )
    * 아이캐치 ( 25점 )
    * 프리뷰 ( 25점 )
    * BackBMP ( 25점 )
    * 배너 ( 25점 )
    * 리드미 파일 ( X )
    * 빈 BMS 파일 ( 25점 )
    * BGA를 제외한 용량이 100MB 이하 ( 25점 )
    BMS 구성은 위의 파일들이 들어있고 BMS에 적용되어있을 경우에 주는 점수입니다. 가급적 위에 있는 것들이 모두 있는 것을 선호하기에 점수를 설정했습니다.

    * 내 컬렉션에 넣고 싶은가? ( 75점 )
    곡이 매우 마음에 들었습니다. 채보도 괜찮았습니다.

     
     
    900
    ion_tracker  
    Music : 180 Pts. Sequence : 170 Pts. Graphic : 180 Pts. Appeal and Correction : 370 Pts.

    制作お疲れ様でした。

     
     
    600
    LUXURY♪  

    長所

    - 曲の展開が独特です

    短所

    - 音階が合いません

    製作お疲れ様でした。

     
     
    500
    D'Ascuruk-Henkeric  

    Played Chart : SPH

    곡의 전개 자체는 괜찮았으나 패턴에 사용한 키음의 볼륨이 너무 작아 연주감이 좋지 못한 점이 아쉽습니다.

    제작 수고하셨습니다. (Thank you for your hard work.)

    Noisysundae  

    Thanks for your impression, too. One thing I would like to note, though, since you seem to only mention it: If the large sum of the score deduction comes from only the loudness, please reconsider your scoring rules regarding the music in the next BMS events. Thank you for hearing me out.

    [TL;DR] Regarding loudness, there is actually a thing that has been going on for decades. It is called "loudness war".
    To the fellow artists as well, I recommend looking into what I have written below.

    It started from the corporates trying to force sound engineers to master their tracks louder than the rest in the radio, mostly by a combination of these methods.

    - Overusing dynamic range compression: Simply put, it is making the quieter parts louder, and vice versa.
    - Hard-clipping: This makes some tracks sound squashed and uncomfortable to listen to if overdone.
    - Letting the peak samples go through 0 dB: Causes undesirable distortion most of the time.

    Here is an example of how the methods above actually ruined it: https://youtu.be/6Nfqpr3ygSg?t=242

    Along with countless number of tracks out there, some in this BOF:ET included. I am afraid to tell you that all these years, you were listening to the waveform looking like the bottom part of this image, instead of the top one: https://www.radioiloveit.com/wp-content/uploads/loudness-war-music-waveform-before-and-after-compression-01.jpg

    One reason the loudness war happened is that many of those corporates think that the music track magically enhances itself by making it louder, but in most cases, it is to gain listener's attention when competing with another audio source (in an annoying way). You ask for a clear example on the latter? "YouTube Ads" VS the video itself.

    Really, some of them can literally blow up someone's speakers. It should have been illegal.

    The way the loudness should be controlled is supposed to be the listener's own volume knob. In my defense, "Interval" on YouTube is actually even quieter than in the BMS version (-16 dB on the loudest section, as opposed to, say, -12 to -10). However, as I have just suggested, try cranking up the volume. You will hear how clear my mix actually is.

    Lastly, the loudness in my YouTube version matches that of the classic Beatmania tracks'. Listen to this in comparison: https://youtu.be/sQ8trfLyWu0

    Really wish more rhythm games implement loudness equalization, though.

    Noisysundae  

    Forgot to mention a couple more things

    - You might not be aware of them, but I have put in 2 more BMS charts (Alternate NORMAL / ANOTHER) a few days ago, along with other minor updates on the packs.
    - If you are going to make a revised impression on this (either by sending a response here or editing your Google Sheets doc), it will be highly appreciated, and I am definitely looking forward to it.

     
     
    980
    Ju_E  
    Music : 490 Pts. Sequence : 390 Pts. Graphic : 100 Pts. Other : 0 Pts.

    SP NORMAL 플레이했습니다. 타격감이 좋은 것 같네요.
    YouTube에 올라온 BGA를 보고서 이 분은 정말로 영상에 진심을 담으셨구나 하는 생각이 들더라고요. 안내 문구를 그렇게까지 멋지게 적어둔 영상은 별로 없을 거라 생각하거든요. BGA가 전체적으로 롱테이크로 진행되는데, 음악에 맞춰서 이렇게 하는 게 전혀 쉽지 않을거라고 생각합니다. BMS 파일에 있는 BGA는 YouTube에 올라온 것과 꽤 다르더라고요. 여러모로 정성이 느껴지는 작품이었습니다. 옥의 티라면 패터너를 '테츠n'이라 적었는데, 한글 글꼴이 살짝 어색한 느낌이 들었다는 것 정도입니다. 좋은 작품 감사합니다!

    Noisysundae  

    I read your impression through an automatic translator, so excuse me if there is any misunderstanding that stems from it.

    I really appreciate your impression. However, I would like the scoring emphasis to be on the BMS charts the most as this contest is supposed to be about them. Either way, I am about to write a wall of text below!

    Regarding the Korean font, I just grabbed what was available in After Effects for the name, then I showed the credit to TETZn and they are fine with it. Now for the BMS BGA and YouTube visualizer (as I usually call it) differences, that is the overlay template I have been using for 3 years. I did not use it for the BMS version for a couple of reasons; It obviously is not made exclusively for this entry (I prefer it to be 100% original), and the fact that it would have been obstructed by BMS players with full-screen BGA display anyway.

    With that, aside from that of the BGA itself, the actual extra works put in there are the overlay in the BMS version, some minor camera position changes, and perhaps the composite layout (I made sure the main focus of each room stays in view in 4:3 aspect ratio.). The visualizer overlay is mostly driven by MIDI, while the rest is from a JSON file. It is an equal blend between art and dev.