Drumstep
SHORTCIRCUIT
LOCRIA (LOCRIA) (movie : keizou)
LastUpdate : 2019/12/01 23:30
Music information
Movie
試聴
コメント
(2019年10月23日 01:29 更新)
(2019年10月23日 01:08 更新)
SHORTCIRCUIT SHORTCIRCUIT SHORTCIRCUIT SHORTCIRCUIT SHORTCIRCUIT SHORTCIRCUIT SHORTCIRC
Team | B[NS] | ||
---|---|---|---|
BMS Artist | LOCRIA (LOCRIA) (movie : keizou) URL | ||
Genre | Drumstep | Original・Self | |
Source | ----- | ----- | |
Title | SHORTCIRCUIT | ||
Size | 75300KB | BGA | BGA include・Unit |
Level | ★x6〜★x11 | BPM | 150〜174.13 |
TAG | 7Keys ----- |
DownLoadAddress | https://drive.google.com/file/d/17GSTrf9Q2mLniVj_Z9yTTJgsUCVWHfxM/view?usp=sharing |
製作環境 | 非公開 |
||
Regist Time | 2019/10/06 23:02 | Last Update | 2019/12/01 23:30 |
Impression
Points
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VOTE Points
Rb_Drache 
(vALNhYy0DltWHPosroKR) FALL 
(6kuNJS6PNE.I1DdW8YJP) anvil 
(BI2SszTz.OgUB2qDwoKR) 1/8 
(MuaBIz783kaC3ufg7UJP) Salt 
(aEwq8PTu3lj3dMLBXsKR) kairos22 
(Bqrl4KNe/MebGRdMacUS) 空読無 白眼◆nG/wFSQUcqfx 
(05kH67yW02iN388zzYJP) qfeileadh 
(pwljs5biVoOKzIx30UCA) Black 
(4EnJtYUUi0IdIogPKcJP) DK 
(KVEqZKsoQVLq3.Rl8wKR) Short Impression
















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Long Impression

4.75
お疲れさまでした。

重厚なベースがカッコイイ!
揺らぎのbpmにも拘りを感じます。
2度目のドロップに変化があると尚良かったかなと思いました。
登録時点で譜面が1種のみだったのが惜しいです。
制作お疲れ様でした。

ヤバい!!!!!!!!!!!!!
・Music(400点)
音ゲーコアというより、強烈にジャンルが強く味わえた。
重低音のリズムが複雑で激しく聴いていて気持ちいい!
さらにシンセなどで沿えたりしていてバランスが良い!!!
中盤からスピード上がっていく感じが盛り上がる!!
・Art(300点)
不気味な世界観が広がって、音合わせの演出が凄まじく
疾走感のあるモーショングラフィック、カメラワークでした!
・Obj(260点)
譜面が1つだけ…、N,H,Aは用意しよう!
ただ譜面の内容が演奏感ヤバかった!
ドラムやベース、シンセなどのしっかりキー音が把握できる!
BOFXV、制作お疲れさまでした!

The very first thought I had while listening through this song for the first time was "this seems heavily USAO-inspired", which is admittedly something I haven't quite felt before with BMS music, in spite of BMS having a leading role in establishing otoge music, taking and giving from its neighbors, and USAO's BEMANI works arguably being an icon of it.
Certain elements like the sleigh bell and BPM changes are very interesting in how they both feel subtle and pronounced at the same time, and overall I think the song gets its intentions across well.
However, I think it's a bit disappointing for the second chorus to feel so much like the first one, especially regarding the wobble basses since they're heavily emphasized. In the context of a rhythm game in particular I think it's especially important to eliminate this kind of repetition.
I played the [ANOTHER].
On one hand I think the buildup sections are very smooth and clever with regards to the BPM changes and that its fidelity to the song is high, on the other hand like I said earlier with the song, both choruses feel similar and that also applies in how they play. I think having a different approach to how the wobble bass phrases are charted from one chorus to another would give the BMS a much stronger sense of progression, because it feels more redundant than anything.
Thank you for playing my song! It's always great to hear feedback after mulling over certain things during composition, and I really appreciate some of the perspectives that you've given me. Also, I was totally thinking of "USAO" in my head for a big part of this song, so I'm really glad that you were able to feel some of that direction! :D
Regarding the second chorus, I do have to apologize for it essentially being the same, as I had a lot of time management issues and just could not get what I wanted to do in time, which is a disappointment. Definitely a learning point to take back!
Once again thanks so much for the comments and I'll take it to mind!