TEAM : モフモフモス
DEEP SCHRANZ
Rin-Rin
Hyparpax
LastUpdate : 2020/12/21 22:31
Music information
Movie
試聴
コメント
(2020年11月02日 03:27 更新)
?
Thank you to agu for 9K patterns!
Team | モフモフモス | ||
---|---|---|---|
BMS Artist | Hyparpax URL | ||
Genre | DEEP SCHRANZ | Original・Self | |
Source | ----- | ----- | |
Title | Rin-Rin | ||
Size | 67699KB | BGA | BGA include・Self |
Level | ★x6〜★x11 | BPM | 160 |
TAG | 7Keys 9Keys Use-ogg Gimmick-LongNote |
DownLoadAddress | https://drive.google.com/file/d/10dNum77iSIfVY0v_RyMHNO94zIFYxe-D/view?usp=sharing |
製作環境 | FL Studio |
||
Regist Time | 2020/11/02 02:04 | Last Update | 2020/12/21 22:31 |
Impression
Points
VOTE
VOTE
VOTE Points
浪漫Duke★ 
(ZtqJgrESiPuVWKQW3oTW) KeiuO 
(RPYQ7rROfvt3q1ofnsJP) BBBB 
(ANBR0kvV6k79msQvzUJP) lavenderghost 
(aqi23IIF12kSR0oCpYKR) Blue-J 
(ZIzB6CKQpRaCjCZp0oKR) trerey 
(QyrIzMOktSoLdXC.tAJP) 八木唯 
(dPCvAqJMzy4TRkADzMCN) 1/8 
(MuaBIz781qf/FwBOZYJP) haechung 
(8wXC5mwsMIihO/luZwUS) grgrdkrk 
(U1qMTV2iwxvGQMlN4wJP) DrakArty 
(MftzBYgG3l/T0IpPv.KR) えーえいちぜろ 
(FztFulJ42muBV39sfwJP) 129DCB9 
(CD6BoY0FC8.cti11EgVN) 69 de 74◆2RZbvtanL2wV 
(XMuDU4DJspdte0j2PIJP) たあぼう 
(QOF8nU65IlT0rU2gfQJP) jhfdlkjd 
(jfa5jzCqP9srMfvgK2CN) takosuke 
(1lbymKfDQXZq5DW.j6JP) Moca 
(CGcYAheE3lj3dMLBXsKR) OldBoyJ 
(xoxCLsavWRJnkxu7PgKR) からめる 
(RUARp4gj0y43d5.KXgJP) Black 
(4EnJtYUUrj1JqV1VQcJP) Short Impression





















































Post Short Impression
Long Impression
Song : 8 / 9
Pattern : 8 / 10 (SPH, SPA)
BGA : 0 / 10
곡의 샘플링 활용이 돋보이는 슈란츠? 같은 느낌의 곡이었습니다.
패턴 역시 곡의 타격감이 잘 살아 있는 패턴이었습니다.
하지만 BGA 쪽에서는 그로테스크한 장면 때문에 시선이 분산되고 불편하여 방해가 너무 심했던 것이 싫었습니다.
제작 수고하셨습니다!
Played pattern: A
Music: 6.0/7.0
Pattern: 5.0/7.0
Keysound Objects: 7.0/7.0
Others: 1.0 (Base file (+1))
Total points: 19.0
Final PTS: 7.97 (A-)
Comments: 슈란츠 비트에는 어울리지 않을 것 같은 높은 보컬 샘플링을 조화롭게 사용해 독특한 느낌을 주는 곡이었습니다. 패턴 또한 연타, 롱놋, 난타 등을 적절히 사용했지만 난이도는 11레벨치고는 어렵다고 생각합니다. 또한 LN 접시의 길이는 조금 더 짧게 하는 쪽이 좋다고 생각합니다.
제작 수고하셨습니다! (Thank you for your hard work.)
Nice Schranz !
Rin is so cute.
I played NORMAL pattern. It was a unique arrangement pattern, but I think it had a good taste.
Good job !!
(I used translator.)

めちゃくちゃかっこいい!!!!!!!
ANOTHERをプレイ、鍵盤→BSSの交互に繰り返すパターンが楽しい!!
PMSはEXをプレイ、文句無し!!すごく楽しかったです!!!弱めに感じたので48でもよかったかも?

I played PMS/SPA.
I think it's a really cool and perfect BMS, and I know my impression can't do anything support so I'll just tracing your intentions with praising...!
It reminded me of a sound I used to be afraid of when I was a child. (not phonecall)
I think it is really interesting to create a theme that connects the motif of a telephone bell to a sense of fear. Once we react to the sound of the call, feel as if I am being dragged into a DEEP world. The further the song goes, the crazier it gets, and the more immersive and dope it feels.
In BGA, I intuitively felt good fit that the use of analog computer-like materials in addition to telephones. The contrast between the sepia-tinted machines and the primary colors of the person making the call (may actually be Rin?) also contributes to the unusual tension of the song.
Personally, I like #041, where the phone call gradually becomes more prominent, and #049- piano phrase. I feel that the piano gradually frees itself from the rhythm and becomes an improvisational phrase. Were you conscious of the aggressive progression of "he" who inspired you...?
Also, the fact that jacks appears after the insertion of SPA #057 elephantscream, I wonder if that's a respectful style or a challenge.
There are also other, I felt some other essence of Schranz in the intro and outro, and I think it's an amazing composing that all of them are sublimated in this song and make one DEEP world.
Anyway, I really admire the breadth and depth of the references behind Hyparpax's diverse style.
I am personally impressed with the new interpretations of your "his" style, and I look forward to seeing you continue to venture into dangerous territory while maintaining your SAN-value. (and I peasonally hope to see you at TM3)
I could guess why the PMS chart included for this "schranz" BMS. (well this may not be a very relevant thing)
Chart is also exciting, especially the way the sampled voices were put in a spiral staircase repetition, which gave me the sound's strong impression and distinct personality of it.
EX #050- piano rush was also really fun, so I think it would be great if the rest of the game had a reasonable #TOTAL for this difficulty to work.
If it take into account that the spiral staircase at the final part induces mistakes, I think it would have been a very good balance in level 47-8 if the TOTAL was set around 300.
#042- The ignoring of the scale of the lead note in N/H seems to have been corrected in EX, and I'm a bit curious about how it happened.
*Please note that priority is given to scoring and long impressions on works containing PMS. Thanks for your production! (DeepL Translate)
Thank you for playing and for your long impre!!
The scream followed by jacks was intentional, although I don't know how well it works in the pattern and I know that person takes patterns seriously so now it's kind of embarrassing if that person plays the song. I don't know why I do self-defeating things like this but I had fun including it anyway.
The main reason for the 9KEYS pattern was really just that agu wanted to make 9KEYS patterns for the song, but in the end it was pretty fitting.
I'm only able to play up to around level 30 in 9KEYS so I'm mostly unable to respond to comments on the EX, but agu has been informed about the TOTAL issues as it's been an issue for multiple people.

ャバぃ!!!!!!!!!!!!!!!!

ユニークな作品でした。サイクロプスですよ...
9K Hyper(35)は、38程度で体感し、9K EX(49)は、48中級程度感じられる難易度でした。それでも9Kパターンをよく絞っ感じを受けました。
製作お疲れ様でした。
翻訳機を使用していました。
Music: 911/1000
Movie: 925/1000
Pattern (7KEYS HYPER): 922/1000
Overall: 917.8/1000
Thank you for your work.

chinese girl intensifies
default 750/750
music 70/100
chart 70/100
movie 35/50
total 925/1000

[A] We Made Supersaws Fresh And Here's How
The chart is heavy on the kuse but it doesn't feel forced or alienating. Isn't it hard for a ☆11..? In any case this isn't the gameplay experience I expected, but the gameplay experience I didn't know I wished for. It's unfortunate that the very nature of the chart makes it awkward in most random scenarios.

stan back spin sweeper