Pico Techno
REDEYE
GX-Striker (movie : Kadid)
LastUpdate : 2019/12/01 22:57
Music information
Movie
Download
BGA-HD(h.264) for newer video codec.
https://drive.google.com/file/d/1GI0NJrq7yPdH3uhFWswEc6FWY4bxW8EP/
BGA-SD(wmv9) for older video codec like 'LR2 player'
https://drive.google.com/file/d/1p4sYJXQ99IauXFTEmA0ylIxJIKs2vYGM/
If you have played older version before 11/30 2019, please download this new version and replace.
試聴
コメント
(2019年11月30日 22:38 更新)
'RED is the most dangerous color, and always watching you. Now the "RED LINE" is getting more closer to you, can you escape?'
Hi, this is my first time creating the BMS charts. It's quite fun.
The song is with 'Atari 2600 Based Sound Chip', only four tracks.
Thanks for playing, please enjoy it!
[20191119]
'HikEye' is inspired by this song. Yeah, they(all of the digital devices)'re watching my country. I'm so afraid I touched their lines. Then go to jail, even lose my life. Cause there's no freedom of creation anymore.
Difficulty:
SP-B:***(obj:GX-Striker)
SP-N:******(obj:GX-Striker)
SP-H:********(obj:GX-Striker)
SP-A:***********(obj:9Ran,GX-Striker)
----------------------------------------------------------------
[20191130]
-Ver3.1
-Adjust SPA(10) to SPA(11)
-Adjust SPA Chart (Around #21-#24)
[20191119]
Add a comment why I produced this song. (after the technical detail)
[20191104]
[BMS Link]Divide into two file links in the download column.
[20191017]
-Ver.3 Add 'SPH(8)' style
-Sample bug fix
-SPA note fix
-SPN note fix
-Add BGA-HD(H.264) version(for BMS player-newer video codec)
[20191014]
-Ver.2 Add 'SPB(3)', 'SPA(10)' style
-Fix BGA playing problem
-Add stage file
[20191013]
-Update information:audio sample, song, artist ,image
-Fix song title
[20191007]
Ver.1 'SPN(6)' style only
Team | 落稿兄弟 | ||
---|---|---|---|
BMS Artist | GX-Striker (movie : Kadid) URL | ||
Genre | Pico Techno | Original・Self | |
Source | ----- | GX-Striker | |
Title | REDEYE | ||
Size | 167014KB | BGA | BGA include・Other |
Level | ★x3〜★x11 | BPM | 150 |
TAG | 7Keys File-Append Audition-Sound Video-sharing Use-BGA Use-mpeg_movie Use-wmv_movie Gimmick-LongNote Difficulty-beginner Difficulty-intermediate Difficulty-senior |
DownLoadAddress |
BGA-HD(h.264) for newer video codec. https://drive.google.com/file/d/1GI0NJrq7yPdH3uhFWswEc6FWY4bxW8EP/ BGA-SD(wmv9) for older video codec like 'LR2 player' https://drive.google.com/file/d/1p4sYJXQ99IauXFTEmA0ylIxJIKs2vYGM/ If you have played older version before 11/30 2019, please download this new version and replace. |
製作環境 | DAW:FL Studio |
||
Regist Time | 2019/10/06 23:48 | Last Update | 2019/12/01 22:57 |
Impression
Points
VOTE
VOTE
VOTE Points
赤坂サカスで母躱す
(FNwAoLPaaTYZJOOwKgJP)FALL
(6kuNJS6PNE.I1DdW8YJP)NPC
(JMSCiPJwDq54.UPDxcCN)1/8
(MuaBIz783kaC3ufg7UJP)kooridori
(auJyrB9dewDRsMyX0UJP)Salt
(aEwq8PTu3lj3dMLBXsKR)kairos22
(Bqrl4KNe/MebGRdMacUS)空読無 白眼◆nG/wFSQUcqfx
(05kH67yW02iN388zzYJP)Sassy
(Sc7wcSPDBQE02ai2ecJP)NASA
(AiNgcK8HwzgutfN1LQJP)qfeileadh
(pwljs5biVoOKzIx30UCA)Black
(4EnJtYUUZz8CrIcX0wJP)alen
(mBt7BauXmwxTdoZh.6TW)blue
(i4gokbTzbqmuGpFhCUTW)DK
(KVEqZKsoQVLq3.Rl8wKR)TR1
(wM9RIfhPiPuVWKQW3oTW)Short Impression
Post Short Impression
Long Impression
8.00 ★
お疲れさまでした。
Thanks for your comment.
無機質かつ不穏に展開していく曲調が新鮮で興味深かったです。
譜面は少し難しいところがありましたが、概ね楽しく遊べました。
音楽ゲームの文脈で作成されるchiptune = 高速でエモーショナルなメロディとテクニカルなサウンド という偏見がありました(それに食傷気味な節もありました)が、
これに当てはまらないこの作品もまた音楽ゲームのchiptuneに相応しいと納得させられる迫力がありました。
次回作を作ることがあれば期待しております。制作お疲れさまでした!
Maybe I'm not good at the rhythm game style of this generation. I focus on creating game music that is 80's~90's style.
In this song, I restrict myself not to use any arpeggio generator, effect plugins: just MIDI note, velocity, note length, the specified number of channels. Like others did in the old electronic games.
I'm with you on the second paragraph. More music styles need to be discovered in the BMS event, I think.
Thanks for your comment.
かなり本格的なチップチューンで驚きました。
音色から曲の展開まで完成度高い作品だったと思います。
それだけに登録時点で譜面がSPNの1種のみだったのが惜しいです。
制作お疲れ様でした。
I didn't have any experience with IIDX charting until now — spending to much time on debugging. When the deadline for registration passed, I didn't get it done yet. It's a shame for me. I want to thank '9ran' helped me placing notes on SPA.
Thank you.
Making chiptune music by Atari 2600 sounds? That's why this music is so unique and raw itself than any other chiptunes.
Melody and flow were plain for me, but the idea of only using these chips for one soundtrack was quite surprising. Really.
Great to have this music to be displayed at this competition. Thanks for the music!
Maybe I didn't know how to produce the music of rhythm-game in this era. I always think there's a pure era about 1998~2008.
Anyway, Thank you for your comment.
ファミコンのようなチップチューン音楽でなかなか良かったです。
☆10の譜面は十六分音符の急に混ざる縦連や交互があります。
☆10の想定より分かり難く難しいと思います。
BGAは空中ステージと地上ステージのイメージぴったりでした。
It was very good in tip tune music such as Nintendo.
☆10 sheets of music have the ream and alternation to be mixed suddenly of 16th note.
I think that it is more difficult than ☆10 assumptions.
The image of an aerial stage and the stage above the ground was good to BGA.
I adjust the difficulty of SPA chart to 11 and some notes.
I thought it would not be so difficult, but I'm wrong.
Thanks for your comment.
I wrote it with a papago translator.
MUSIC: I felt like I didn't have the kick sound and base.
GRAPHIC: 60 fps BGA is a good thing, but I think my eyes will hurt.
SEQUENCE: I played the 7K ANOTHER pattern, but it wasn't a problem.
Thank you for Making.
I'm sorry about your bad experience. I want to keep it as a real retro game style. So I didn't let kick and bass too heavy, like EDM.
Thanks for your comment.
・Music(400/400点)
ガチめのチップチューンだと思いました!
サウンドの作りが本格的なレトロゲームさです!
・Art(300/300点)
コンセプトを非常に貫いた作品だと思えた!!!
全体的にゲームらしさがでていてるのが表現していて素晴らしい!
・Obj(300/300点)
[N]譜面が1つしか無かったのは残念だけど
これはそういうコンセプトで映像に合わせて
雰囲気を作った叩かせ方をしていると思うと納得がいきます!
BOFXV、制作お疲れさまでした!
Thank you, love you~(hug)
(With Google Translate) I played SPA.
I imagined a video game which is a dystopian future world view in SF. A near-future society that is reasonable but not allowed to have emotions... The "human" who has gained emotions tries to escape from the surveillance society!! Please caution the codename: "REDEYE" 's erosion. Please caut... Pleeee... ...
The inorganic and noisy sound quality of chip rhythm was particularly good for this song. The music has both a sense of tension and a sense of speed.
I impressed your sense of composition, which shows high storyline with just four simple sounds. It's so cool!
Needless to say, BGA successfully compensated for the lack of information associated with simple sound composition. Skeleton fighters and human expressions are like a composition seen from the camera of a surveillance robot, and suit the atmosphere. It also reflects the simplicity of music. The dark red background amplifies anxiet. Personally, the scene where human running away and later to be switched to burst is the best and I think it's strongly coupled with the music.
I like misaligned-chart (ズレ押し) in notes assigned "Square_XXX.wav" in SPA and complex rhythm with bashing (縦連打) in #67-69.
Although I think it is within the range of Lv10, it is so tricky chart.
I like the most in this chiptune-typed music among I met all in BOFXV. Thanks for your work.
I'm so glad you comment and have another perspective from this song. Japanese is OK, I can read it.
I have a storyboard for animation creator Kadid, a huge storyline with many details. But the budget and production time aren't enough to afford it. So I let him product animation freely — only some points I want to see, red, vector lines, chase(run). And he made it with my music perfectly. I appreciate his effort.
About the story, I have a view that is similar to your view, maybe. Surveillance society comes to real these years in some 'Red' country. Probably they'll erode the country of liberal democracy soon. I mean, the island very closed to Japan.
The misaligned-chart I want to say, It's a little too hard. But the original data is more difficult, three 64 notes performed in one music note. So I merged into two 64 notes (the easy difficulty is one note).
Thanks for your comment and your views again.
レスポンスありがとうございます。日本語でお返事させて頂きます。
GX-Striker さんと Kadid さんのストーリーボードについて、イメージの一部を共有できたことはとても嬉しかったです。
私のイメージと GX-Strikerさんのイメージが違っていることについて、悩んだり気にされないようにお願いします。私はそれを減点材料にしたりすることはありません。
限られた時間の中で想像力を最大限に膨らませてくれる、クリエイティブで素敵なBGAでした。
そしてその、GX-Strikerさんのイメージについてですが…、社会的な内容が含まれていたことは私にとって予想外であり、しかし納得する所が多かったです。
このレスポンスのおかげで、この作品について更に興味が深まりました。ありがとうございました。
またどこかのイベントでお会いできることを願っています。
This song I finished two years ago, but it's not public at that time. One day my friend came to listen to my latest works, then he recommends me to join this event. He said It's very suitable for a rhythm game chart. If I have any masterpiece that I'm satisfied with, I'll back when ready. Maybe one year, two years, I don't know.
Please look forward to my next work. Thanks a lot.
ヤバい!!!!!!!!!!!!!
Yabai!!!
これが正にNeo Chiptuneだ!という強い印象を受けました。
作品とは別の話ですがアーカイブのパッケージングは1depthにする必要があります。
圧縮を解除したらBMSパッケージが入ってるフォルダーがふたつありますが、LR2では2depth以上のフォルダー構造は読めないですので
もしHD BGAとSD BGAを分ける意図ならこの会場で2つのリンクを用意することが正しいと思います。
制作お疲れ様でした!
這就是NeoChiptune!給人留下了深刻的印象。
雖然是與作品不同的故事,但存檔的包裝需要1depth。
解除壓縮後,有2個BMS套餐,但在LL2處,無法讀取2depth以上的Popth以上
如果想要區分HD BGA和SD BGA,就應該在這個會場設置2個鏈接。
辛苦了!
Thanks for your comment. I've seen other artists, and they did like you say.
Sorry, your inconvenience. I separated two file links in the download column.