Grand Day Out
Cohete a la Luna
Alex Turell
LastUpdate : 2020/09/14 23:49
Music information
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コメント
(2020年08月08日 07:25 更新)
Title/Título: Cohete a la Luna
Genre/Genero: Grand Day Out
Artist/Artista: Alex Turell
--CHARTS----------------------------------------------------------------------------
Normal: ☆5
Another: ☆12
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"That's one small step for man, one giant leap for mankind." -Neil Armstrong
Hello, world! I'm Alex Turell, a composer and illustrator from Spain! And this is my entry song for #ww_battle, Cohete a la Luna! (Which is spanish for rocket to the moon.)
Enjoy! ;D
PS: Somebody tell paraneumann i said hi.
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¡Hola mundo! ¡Soy Alex Turell, un compositor e ilustrador de España! Y esta es mi canción para el #ww_battle, Cohete a la Luna!
¡A disfrutar! ;D
PD: Que alguien le diga a paraneumann que he dicho hola.
Team | Latin Europe | ||
---|---|---|---|
BMS Artist | Alex Turell URL | ||
Genre | Grand Day Out | Original・Self | |
Source | ----- | ----- | |
Title | Cohete a la Luna | ||
Size | 121336KB | BGA | BGI only・Self |
Level | ★x5〜★x12 | BPM | 195 |
TAG | 7Keys File-Modify Audition-Sound Use-BGI Gimmick-LongNote Difficulty-beginner Difficulty-intermediate Difficulty-senior |
DownLoadAddress | https://drive.google.com/file/d/1YNgNHGJ-RYJ0m6b7K2lEStxDNu_f73S3/view?usp=sharing |
製作環境 | 非公開 |
||
Regist Time | 2020/08/08 06:57 | Last Update | 2020/09/14 23:49 |
Impression
Points
VOTE
VOTE
VOTE Points
paraneumann ()
(0MJhlIWVkvKCI1rPfsJP)last
(rgeGJYS4KeCnDq50KQJP)キー音NKVD ()
(cwWbSvEG33jjhtT/wwKR)キメラのキタムラ ()
(CCInkONw.GpW8gHo5YJP)DK ()
(uuMxTeR7QVLq3.Rl8wKR)kairos22 ()
(Bqrl4KNe9ipJISnxVIUS)nakai-san ()
(AcSddgA7J5nF5BzJFcJP)Clam ()
(aEwq8PTu3lj3dMLBXsKR)BMS Newbie
(DTuKajGPLCEkAGVRroKR)Short Impression
Post Short Impression
Long Impression
Played pattern: A
Music: 1.0/7.0
Pattern: 1.5/7.0
Keysound Objects: 1.5/7.0
Others: -3.0 (Fatal Misakes for Keysounds volume (-3))
Total points: 1.0 (F)
Comments: 음악의 경우 키음의 음압을 꽤 많이 낮춰 총합이 0dB를 넘지 않게 조절해야 합니다. LR2로 플레이 시 음의 왜곡 현상이 매우 심해 음악을 알기 어렵습니다. 패턴 또한 전개는 있지만 마지막이 지나치게 어려우며 곡의 일부 트랙만을 반복해서 연주하여 좋지 않은 느낌입니다.
제작 수고하셨습니다! (Thank you for your hard work.)
宇宙を感じる曲でした。
ノイズの入った声ネタとエンジン音が良い雰囲気を出していたと思います。
曲の雰囲気は良いのですが、譜面はちょっとNot for meでした。N譜面をプレーしたのですが、前半に隣接絡みのCN何大量配置されていたり、最後にCNに途中からBSSが加わるといったかなり取りづらい配置が多く、非常にプレーしづらかったです。特にCNからのBSSは運指によっては詰む上、本家で同様の配置がされていた譜面が一部で叩かれたりしたことがあるので拘りがないなら避けた方が無難です(意図的なものならすみません…)。
辛辣なコメントが多くなってすみませんが、気になったので書かせていただきました。
制作お疲れ様でした!
Music: 583/1000
Image: 690/1000
Pattern (7KEYS NORMAL): 893/1000
Overall: 722.0/1000
Thank you for your work.
ャバぃ!!!!!!!!!!!!!!!!
制作お疲れ様です。
全譜面をプレーさせていただきました。
曲については、メロディーが一部不安になる箇所がありますがレトロフューチャー感が出ていて良いと思います。
譜面についてですが、KUSOFUMENタグがなく初心者におすすめタグがあることから指摘させていただきます。
もしかしたら譜面に「ロケットが打ち上げられて月までたどり着くような」コンセプトがあるのかもしれませんが、
見た目がきれいなだけでS乱譜面をたたいている気分になりました。Normal譜面も初心者が遊ぶには配置が理不尽すぎます。申し訳ない。
Played Normal
[Music:2/2.5]
[Sound:1.5/2.5]
[Chart:1.5/2.5]
[BGI:1.75/2.5]
[Total : 6.75/10]
The song's atmosphere was fun, and I thought that the music composition was nice. As for sounds, I thought the sounds were a bit too loud since I noticed sounds breaking up exceeding the sound limit. As for the chart, I thought there should be one or two more chart with the play level between 5 and 12, so that more people in various playing skill can enjoy. Since level 12 would be too difficult for me, I only played the Normal chart. I thought the Normal chart was a good training chart for playing LN notes, but since there was too many LN notes, and the playable sounds were mostly sweep sounds and kick sounds, I didn't feel like I've enjoyed playing much. As for BGI, I thought it gave some image to this work, but I thought it might be better if there is some movement instead of just showing one picture.
Thank you for your work!
BGIがキャッチーだなあと思っていたら、非常に良いキックが入ってくる。強い。
独特な世界観を維持しながら、どんどん展開していく感じがとても好きです。
シンセの勢いが良すぎて少々耳に痛くなってしまうところが惜しく思いました。
ベースの音運びに少々の違和感あり、最後のsomebody's screamは折角作り上げた独特な世界観に
一気に大衆的な要素が入ってしまったようで、少々残念でした。
この雰囲気作りと展開の勢いはどんどん活かしてほしいなと思います。
ナガい!!!!!!!!!!!!!
(Houston, tenemos un problema) I am once again impressed by the progress you keep making. There is definitely a major leap ahead with every song you publish in events, and the same can be said on the charting side of things as well. This time is no exception; overall I like how the song's structure unfolds and some parts of the composition and arrangement are genuinely attention-gripping; in particular the little atmospheric transitions got me captivated.
And yet it still feels like there is quite bit of a gap to be filled yet, especially when it comes to mixing. Once again, it's just way too loud..!
Since it's been a recurrent problem in the past I'm thinking it might just be that you're not actually aware of it for some reason, perhaps due to a setup issue, so it might help if you used other people's music as references to figure out what set their songs' mixing apart from your songs (note that some people upload their project files for others to see which make for excellent learning material).
Another thing I was worried about is the song with regards to the theme -- I won't pretend that I know much about Spain in general but I couldn't quite feel any spanish influence excepted for the metadata?
Although I did not mind it myself, I'm worried about the difficulty gap. Based on my own observations, the majority of people who play events mostly play Hyper charts, which would therefore be around level 8-11. With a Normal 5 and an Another 12 it is very difficult to draw in that majority in your work and that is pretty regrettable.
As for the chart itself, I'm a little confused by the choice of notes because it doesn't seem like you ever get to play the melody at all so I became curious about the way the keysounding was done and I think you might want to make this a primary point of focus as well. A lot of the main elements in the song are consolidated into a single file (eg. Orc Drums.wav, Bass 2.wav, Lead 3.wav etc) and by the look of it every keysound was sliced manually? I know it's daunting but it might be for the better to learn tools like mid2bms or woslicer+BMHelper to be able to slice everything; this will save you a lot of time while giving you more keysounds (= more material to make your charts more interesting). These tools are daunting without knowledge of japanese so you might want to get in touch with knowledgeable people from the western community if you can't figure out everything yourself, although this tutorial could help you https://www.youtube.com/watch?v=xYAeD4YPbAM . Knowing the process of keysounding is vital if you want to make solid BMSes so along with the issue with volume and mixing I would suggest making this the biggest point of focus for your next work.