(2022年10月14日 23:38 更新)
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|BMS Artist||katti (movie : Raph) URL|
|Regist Time||2022/10/14 23:27||Last Update||2022/12/01 23:36|
Post Short Impression
총 점수 : 660점
* 음악 ( 총 185점 )
노래가 신나면서 옛날 아케이드 게임 느낌이 나서 좋았습니다만, 너무 곡 전개가 반복적이라는 느낌을 받았습니다. 또한 마무리도 곡을 갑자기 끊은 느낌이어서 아쉬웠습니다.
* 채보 ( 총 325점 )
* 채보의 개인적인 재미 ( 200점 )
* 채보가 최소 한 키에 3종류 이상 ( 50점 )
* 플레이 가능한 키 종류가 2종류 ( 25점 )
* 가장 낮은 레벨의 채보가 5 이하 ( 50점 )
플레이한 채보 : SPA
채보는 음계를 무시하고 배치한 부분이 많은 점이 아쉬웠습니다. 그 점만 제외하면 채보는 무난했습니다.
* BGA (총 50점 )
BGA는 의미를 알 수 없었습니다. 공룡이 귀엽네요.
* BMS 구성 ( 총 25점 )
* 아이캐치 ( X )
* 프리뷰 ( X )
* BackBMP ( X )
* 배너 ( X )
* 리드미 파일 ( X )
* 빈 BMS 파일 ( X )
* BGA를 제외한 용량이 100MB 이하 ( 25점 )
BMS 구성은 위의 파일들이 들어있고 BMS에 적용되어있을 경우에 주는 점수입니다. 가급적 위에 있는 것들이 모두 있는 것을 선호하기에 점수를 설정했습니다.
* 내 컬렉션에 넣고 싶은가? ( 75점 )
채보도 크게 나쁘지 않았고 BMS의 용량이 매우 적습니다.
Played 7K HYPER and 7K ANOTHER.
Some kind of melodic game techno that is hard to describe. I like the weird sound effects and the breakbeats. Overall it has an impression of being sort of comical? Especially because of the song name and BGI (both of which I like).
The song felt not fully fleshed out at times. Particularly 0:35 feels awkward - I think this is because there is no bassline providing foundation to the lead and its harmony. I mean, I think there is a bass synth, but I can't really hear the notes. Contrast with the climactic section (around 1:38) which I think is quite good.
One way to put it is that it sounds like the artist completed the basic sketch of each section by writing a melody, but never fully expanded on the arrangement. (Although I do expect some sections are delibrately minimal.) If you compare with something like LABO TECHNO you might notice that there are just more Sounds filling up space in that song. In general I might like hearing different instruments pop up to playing riffs that respond to the main melody, just for more points of interest in each section, but that's personal taste.
The ANOTHER chart was really fun though, which sold me on the song more. Since the track travels through lots of different "sections", it's varied in a way that works well in a rhythm game.
Basically it feels flawed yet still memorable / enjoyable as a game song because the personality stands out and it's weird and funny. I like weird and funny things.
The final score will be "5 out of 10".
This will use a stricter scoring system compared to previous years.
That's all for now.
I enjoyed SP/PMS charts.
It is an interesting "acute"-like techno(?) with a crazy ear-catching melody and tempo, I really like this song!
I had known who you are, when I heard a few phrases of the melody.
Frankly speaking, the melody is more "strange" than catchy and easy to understand I think, but properly fleshed out, so I was reminded that it can be changed to uniquely addictive. The speed was consistent-early and easy to groove to, and the addition of breakbeats and footwork-type rhythm sections made the changes dizzying. Melody of that rhythm section seemed like a battle track, and the climax seemed to contain the essence of a Gabba. The whole thing also conjures up images of a fun, slapstick party track, a Cartoon, or a scene where the robots merge.
The fantasy element didn't show up in my image, but I might be interested to hear what you have in mind...! I haven't found much of a connection to the song title or BGI, and I'm harboring an idea of some sort of surrealism.
Called a stylish pose, but in reality it is cheap (as the emoticons suggest), but I think this gives it a nice taste, like an anime about heroic fighters.
I was surprised to see Jakads name on the PMS chart. I enjoyed the technical left-right flow and the varied placement, especially liked how balanced the wide axis placement of #018- with the narrowness of #034- Like Trixxxter, which is difficult to place. It is well controlled as a feature of the song, and the idea shines through. #046- LN placement is unique and interesting with the clarity of the moves want them to do.
However, even though the emphasis is on variation, I felt that some placements that did not match the pitch were somewhat noticeable. It is not necessary to match all pitches, but it might be good to be aware of just those parts, such as #042- #079, where the melody is the main focus and the chart idea does not need to take precedence.
It is usually intuitive to place the notes of the breakbeats in the second half in the form of trills, not (non-repeating) stairs or random hits. But in the case of this chart, I am convinced because the variation-oriented content of the first half is very compelling. However, the level balance may be slightly skewed toward the first half, as many of the placements are easier to push than in the first half. The total, might be level 48?
SP charts were also easy to enjoy the speedy typing sensation.
I think that "DIRE RAILS" charting know-how has been put to good use, and the design of charts that look good in games has improved a lot.
In SPA, the position of the scratches may have contributed to the difficulty of playing.
In SPN, the disregard for the scale bothered me a little. This chart is also designed to be easy to press, with emphasis on symmetry and variation, but this may not be a consideration because the chart as a whole is difficult to begin with. (I think that using a repeated placement would be easier to grasp the placement at the intermediate level and would lead to more consideration.)
*Please note that priority given to scoring and long impressions on containing PMS. Sorry for Wall of Text. Thanks for your production! (DeepL)
Played Chart : STYLISH POSE
곡의 전개가 단조롭고 지루한 것이 아쉬웠습니다.
제작 수고하셨습니다. (Thank you for your hard work.)