Electronic / Footwork
RETINAE
RykSeb
LastUpdate : 2020/12/20 23:40
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Movie
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(2020年11月09日 00:08 更新)
11/09 00:03 譜面2つ(HYPER_2(☆9), RENDAE(☆12))追加しました。差分データは(https://drive.google.com/file/d/1ud_3YOjWaNXdxYlr_yGbi5-YfGGYdTbo/view?usp=sharing)にあります。
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DTM初心者歴がまもなく7年になる硫化西部(RykSeb)です。Jukeに似てるノンジャンル電子音楽です。
さて今回は、全体的に「言葉にできない違和感、得体の知れなさ」的なものを積極的に押し出すことにしています。露骨に不気味な表現を使わずとも、深夜に一人プレイしたときに一瞬の非日常感を味わえるものが作れればなぁ、などとここで種明かしをしてしまうと面白くなくなっちゃうんですけども。曲的にはポリリズムや無窮動を、アレンジ的には歪に拡大解釈された80'sサウンドをフィーチャーしてるつもりです。ムービーも初心者なりになんとか妙な感じに仕立てあげました。
ちなみに譜面は完全に私の趣味で構成されています。昔のビーマニ風のHYPER、LNとリズム難がてんこ盛りのANOTHERなど、どの譜面も多少は頑張って作りましたのでぜひ。
譜面について / Charts (readmeより抜粋)
NORMAL : ☆×2
楽曲特有のリズム難をできるだけ抑えた譜面。ほとんどの地帯は簡単ですが、一部☆3以上へのステップアップを見越した配置を用意しています。
HYPER : ☆×7
スリリングな縦連や、後半に待ち構えている気持ち悪いリズム難地帯を気持ちよさに変換できてしまうマゾの方向けの譜面です。
たまには尖った譜面も楽しいと思うよ
HYPER_2 : ☆×9
全体としてN, H, A譜面のつまみ食いのような構成の譜面で、後半の分かりにくいLN絡みや、ラストの変則トリルが難所となります。
16分乱打もこの難易度帯にしてはきつめな可能性があり、☆9譜面の中でもテクニカルな部類に入るんじゃないかと。
ANOTHER : ☆×11
曲が曲なのでまともな譜面のわけがないです。配置はシンプルで密度も低い譜面ですが、大量に配置されたLN、微縦連、ポリリズムのおかげで、後半は鬼のように癖が強いです。
ラス発狂は人間を苦しめるために作りました。頭がおかしくなりたいマゾ向け。
RENDAE :☆×12?
その名の通りの縦連譜面で、どちらかというと理不尽なLN・縦連複合をフィーチャーした譜面となります。0.6倍速にすると大体ANOTHER相当の難易度になります。
私自身がこの難易度帯の譜面経験に乏しく、やや中途半端な構成になってしまってる感があるため、一種のネタ譜面として遊んでやってください。この譜面のみラスト付近に若干の曲変更があります。
5Keys : ☆×8 (5鍵盤基準)
5鍵盤特有の忙しさを楽しみ、一生懸命ポリリズムを叩いているうちに湧き上がってくる言葉にしがたい爽快感が好きなマゾのための譜面。
↓Twitter↓
https://twitter.com/RykSeb
↑rettiwT↑
Team | Amorphous | ||
---|---|---|---|
BMS Artist | RykSeb URL | ||
Genre | Electronic / Footwork | Original・Self | |
Source | ----- | ----- | |
Title | RETINAE | ||
Size | 46014KB | BGA | BGA include・Self |
Level | ★x2〜★x12 | BPM | 155.22 |
TAG | 7Keys 5Keys Audition-Sound Video-sharing Use-BGA Use-ogg Use-wmv_movie Gimmick-LongNote Difficulty-intermediate |
DownLoadAddress | https://drive.google.com/u/0/uc?id=1dkua5K8OfON_H1HPCdgEk3eHubor5rBO&export=download |
製作環境 | Waveform Free 11 |
||
Regist Time | 2020/11/03 19:10 | Last Update | 2020/12/20 23:40 |
Impression
Points
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VOTE
VOTE Points
BBBB 
(ANBR0kvV6k79msQvzUJP) 八木唯 
(dPCvAqJMzy4TRkADzMCN) 池田哲次 
(2SE6wy3poRNC5HpzwYJP) 1/8 
(MuaBIz781qf/FwBOZYJP) haechung 
(8wXC5mwsMIihO/luZwUS) Moca 
(CGcYAheE3lj3dMLBXsKR) えーえいちぜろ 
(FztFulJ42muBV39sfwJP) kairos22 
(Bqrl4KNe9ipJISnxVIUS) 129DCB9 
(CD6BoY0FTPVfQhuRxUVN) たあぼう 
(QOF8nU65IlT0rU2gfQJP) STANK! 
(RjYdYxDaWq8LgTmktEJP) inu 
(HJAslsovX7pLlzfaHwJP) E-patternBeta 
(U3lweTe0YMhCPlQ4aUJP) Short Impression





































Post Short Impression
Long Impression
Song : 6 / 9
Pattern : 6 / 10 (SPH, SPA)
BGA : 5 / 10
전반부와 후반부 전부 좋은 느낌을 보여주나, 전혀 다른 스타일의 두 노래를 한 곳에서 듣는걸 개인적으로 좋아하지 않아서 아쉬웠습니다.
노래의 화려함과 잘 맞는 BGA였습니다. 다만 약간 눈이 부셔서 플레이에 방해가 되는 감이 있었습니다.
제작 수고하셨습니다!

Thank you for your impression.
As you might have guessed, I composed this piece by piecing together the first and second halves, which were mostly separate. I'm a beginner in composition, so I wasn't keen on making a song longer than a minute.
I wanted the BGA to have a slightly toxic tone. However, I usually play BMS on a small, dark screen (for me, it's too bright even with the lowest brightness on my laptop), so on the other hand, the BGA might have been dazzling for someone who plays on a big, bright screen.
Translated with www.DeepL.com/Translator (free version)
Played pattern: A
Music: 4.5/7.0
Pattern: 4.5/7.0
Keysound Objects: 7.0/7.0
Others: 1.0 (Base file (+1))
Total points: 17.0
Final PTS: 7.06 (B+)
Comments: 곡의 초반은 제 취향에 맞아 즐겁게 플레이 했지만, 후반은 그렇지 않아 아쉬웠습니다. 전환이 부자연스러운 것은 아니지만 초반의 분위기를 곡의 끝까지 이어가도 괜찮았을 것 같습니다. 패턴은 곡에 맞게 다양하고 특징적인 배치 위주로 작성되었지만, 11레벨치고는 어렵습니다.
제작 수고하셨습니다! (Thank you for your hard work.)

I composed this piece by piecing together the first and second halves, which were mostly separate pieces. The second half was oriented towards an experimental kind of music, but I must admit that it contains a bit of jokes and bullshit!
The pattern is certainly difficult for 11, but I tried to make it so that people who usually play 10 or less (like me) can sometimes clear it by accident.
Thank you for your impression!
Translated with www.DeepL.com/Translator (free version)

ただただ巷にないようなサウンドでカッコいいです!センスの塊だと感じました。
特に急にbassが入る展開になるところがすごくかっこよかったです。
シューティングゲームでSTAGE1をクリアしたあとシームレスでBGMがかわりSTAGE2に行くような楽しさがありました。

いやはや、cybebrmisoさんにセンスの塊と評していただけるとは恐縮です。
実はこの曲はブレイク以外の序盤終盤が先に出来上がっていたため、中盤において両者を違和感なく接合するというのはかなり難しいことでした。なめらかな移行は無理だと悟ったので思い切って新鮮さを前面に出してやったのですが、それが案外ハマってくれたのだと思います。
インプレッションありがとうございました。

まるで万華鏡を見て味です。
製作お疲れ様でした。
翻訳機を使用していました。

Thanks for your impression.
In making the video, I used a lot of "kaleidoscope" effects, literally. I like it because it's easy to use and the screen gets gorgeous very quickly.
Besides the footwork, I felt influence from VGM-like cyberworld music, which was cool. The mood of the song, the weird vocal sampling and the bright and flashy visuals combine to make a cool and eccentric BMS.
Mixing-wise, the kick seemed louder than everything else. If you can use EQ so the kick stands out without being so loud and jabbing at the listener in the bass frequencies so much, the mix will sound cleaner and more spacious.
Played the 7K ANOTHER. It's pretty tough with the jacks and LNs, but I think it has more character this way.
The keysounds seem a bit quiet again, though not as quiet as Carbunculi was. From the soundcloud uploads it seems RykSeb isn't compressing master tracks too much, but it's worth matching volume to other tracks for the in-game BMS version. It's important to hear what you're hitting for a keysounded song to "feel" right to play.

The world of old video game music seems a bit dark and mysterious. I'm not familiar with that era, so this song is just a knockoff, but I tried to make it shine as a knockoff.
Regarding the kick drum, I used an old school sample to set the mood, but it wasn't easy to make it sit in the mix. As you know, the kick drum makes up a very complex rhythm, so I simply made it louder to keep it listenable. However, you have taught me that the kick drum is not always as loud as it should be. I had thought it was obvious, but thanks to you, I have really come to realize it.
The charts (especially the 7K ANOTHER) are certainly full of mischief. Usually I aim for difficult but fun charts, but the last part of 7K ANOTHER might be...... rather...... "not fun"? Anyway, I hope I was able to leave a strong impact on you.
Regarding the volume of the key sounds, I don't want to turn it up too much in my heart, as I believe many "standard volume" BMS are a bit clipping. However, you have given me some valuable advice and this may be an opportunity to reconsider that.
I really appreciate the support you are giving me. Thank you for the impression.
Translated with www.DeepL.com/Translator (free version)

ャバぃ!!!!!!!!!!!!!!!!

????????????
default 750/750
music 80/100
chart 75/100
movie 30/50
total 935/1000

Thank you for your impression???
Music: 834/1000
Movie: 875/1000
Pattern (7KEYS HYPER): 885/1000
Overall: 859.6/1000
お疲れ様でした。

Thank you for your impression!