rainy day cat
RefeRisE
amaycien (cien) (movie : cien)
LastUpdate : 2021/07/05 23:10
Music information
試聴
コメント
(2021年05月31日 01:48 更新)
My first proper BMS work. It is only one difficulty, as I am overwhelmed by school currently.
Team | |||
---|---|---|---|
BMS Artist | amaycien (cien) (movie : cien) URL | ||
Genre | rainy day cat | Original・Self | |
Source | ----- | ----- | |
Title | RefeRisE | ||
Size | 18692KB | BGA | BGI only・Self |
Level | ★x8〜★x8 | BPM | 170 |
TAG | 7Keys Use-BGI Gimmick-LongNote Difficulty-intermediate |
DownLoadAddress | https://drive.google.com/file/d/1aTFktGYkwl2PG6pO_RoQWAtp0DvcTsvQ/view?usp=sharing |
製作環境 | FL Studio |
||
Regist Time | 2021/05/24 11:36 | Last Update | 2021/07/05 23:10 |
Impression
Points
I Know
Short Impression
Post Short Impression
Long Impression
修正ファイルはインプレに反映されません。
Played pattern: 7A
Music: 1.5/7.0
Pattern: 3.0/7.0
Keysound Objects: 3.0/7.0
Others: 0.0
Total points: 7.5 (C)
Comments: At first, it sounded experimental because the melody was deviating from the flow of rhythm and melody, but, regrettably, the song ended without resolving the deviation because the second half was simply a repetitive structure that built up harmony in the beginning. Patterns can also be boring because they are repetitive as the music.
制作お疲れ様でした。 (Thank you for your hard work.)
The beautiful piano part and the drop were works that you should listen to individually.
However, I felt that each of them was not connected well, so I think it would be nice if I could devise another way to develop the song.
I could imagine that it was difficult to make BMS for the first time, but thank you for your hard work!
ぶむすゲームチャート、
二面性:満点!!
――ぶむす三せ郎
「気まぐれな曲だなー」と思ったら、ジャンル名で納得しました。
メロディ、リズム、構成全てが独特で、まとまりきれてない感じを抱きました。
しかしながら、この脈絡の無さを上手く楽曲に落とし込み、
説得力のある進行を加えると、良くなるのかな?と思いました。
これからも頑張ってください!!
すごく独特な雰囲気とリズムでおもしろいですね
全体的に似たようなメロが続いていたので少し飽き気味に感じました。しかし何度か聞くと癖になる曲でこれはこれでアリかもしれない・・・?
制作お疲れさまでした!
Music 0.6
Movie 0.9
Pattern 1.0
+
Basic Point 3.5(難易度欠落)
= 6.0
猫のように自由奔放
最初イージーリスニング寄りで始まったと思ったら、中盤で突然アーメンブレイクが入りベースがうねり始めて大変なことになっていました。
色々な要素を入れるのは良いのですが、無理矢理押し込めた感があって統一感がなく、スッキリしない印象を受けました。
アイディアとしては面白いので、複数要素の間の「自然なつなぎ方」をもっと意識すると良さそうです。
譜面はANOTHERをプレイ。全体的に密度や難易度曲線が不安定で、配置も微ズレ部分を除いて結構違和感がありあまり楽しめませんでした。
あと、多忙なのはわかりますが、譜面は出来るだけ揃える努力をしましょう。外部依頼も1つの手です。
制作お疲れ様でした!
現段階だと様々な要素が1曲の中に詰め込まれ過ぎており、正直聴きづらいと感じてしまいます。
ただ光るものを感じるので、今後何かきっかけを掴めば一気に上位にのし上がれるような気もします!
今は思いついたことをどんどん試しながら、いろいろなものを吸収していって欲しいな〜と思います。制作お疲れさまでした!
Both chart and composition are chaotic in a way that makes them go well together. Ultimately though, and this might be a bit of a dry way to say it, I got the feeling that this is more than anything a byproduct of not fully understanding a lot of fundamental things with regards to BMS and music production, so I personally couldn't relish any part of it. I'm not going to comment much on music and chartmaking since I think the song and chart being like this is mostly due to lacking experience and that everything will come together quickly if you keep at it but on the "BMS" side of things I would like to make a few general suggestions regarding future works, from the most to the least important:
・Keysound as many sounds and instruments as you possibly can even if you don't think you will find any use for them yourself. More keysounds means more options. I'm mostly saying this because all the amenbreak_bgm keysounds could have been sliced without issues.
・Unless the song calls for a single chart (very rare nowadays since this practice is rooted in the olden days when 5KEYS was the norm and I didn't think this was the case here), always aim for a full spread (the classic and time-tested Normal-Hyper-Another trio, possibly a Beginner if you feel like it). When going for the single chart aesthetic it is highly preferrable to aim for a difficulty level that most people can withstand (around ☆5 is generally a safe bet), since as kei_iwata pointed out earlier if the chart is too difficult you will be severely impacting the number of people who can appreciate your BMS
・Adjust your BMS's volume thoroughly. Your song's mix can have a drastically different overall impact if you find the right volume, and conversely if it feels noticeably quiet then the song will feel weak no matter how solid the mix itself is. Unfortunately I thought was the case here to an extent... Programs like Audacity and its chains let you adjust volume across audio files consistently, allowing you to adjust the "master" volume without affecting the balance between each and every sound.
On the topic of volume it is worth nothing that LR2 and beatoraja handle clipping differently which means that a BMS that sounds fine in beatoraja will possibly end up distorted in LR2 if it is too loud. In general there are a few discrepancies between how beatoraja and LR2 operate in certain aspects so if you use beatoraja I recommend installing LR2 if you don't have it yet in order to make sure everyone (or well 99% of the playerbase) experiences your BMS the way you intended
・Prepare an OGG version. Putting up a WAV version for download as well is fine (you can add multiple links in the download URL box) but many people prefer OGG due to the enormous filesize/quality benefits it has to offer. A popular tool to do that is oggdropXp (https://www.rarewares.org/ogg-oggdropxpd.php), which also lets you amplify the volume of all keysounds (throwback to the previous point), allowing you to kill two birds in one stone if applicable.
・Clean up unnecessary keysounds. Out of curiosity I checked out the contents of some of the keysounds and a significant number of them were completely empty, in particular some of the riser_bgm and amenbreak_bgm ones. Unless this is a mistake of some sort and these files are not supposed to be empty this bloats the overall size of your BMS for no reason and deleting the files themselves is all you need to do to resolve this issue (optimally you should also remove the notes and the #WAV definitions in the BMS files associated to these empty files but this isn't even necessary)
All of these points are fundamental to give off the impression that you're showing up for the event with a finished work and I would go as far as saying that if not all of them are met on time for the event you plan to participate to, you may as well just delay the release of your work and aim for a different event in order to buy yourself time to refine your work if the circumstances allow you to do so. To end on a positive note though I liked the songwriting during the piano sections and for what little keysounds are available the chart has pretty solid moments. Good luck for your future endeavors
It was interesting to feel the unique world view. I liked the misalignment of notes, the unexpectedness of the breakbeats in the middle part of the song, and the consistent sense of incomprehensible atmosphere throughout the song. Also, the cat illustration was cute. There was only one pattern with 8 stars, but I personally thought it wasn't bad as the difficulty was moderate for me. If I were to make an advice for improvements for the future, I would say that the overall sound was a bit sad, so I thought it would be better to add more instruments to add more depth to the music.
I'm sure it was a lot of work to create this piece while you were busy with your studies, but it's great that you were able to complete the work and register this for the event. I hope that you will continue to work on creating BMS.
I felt your song and the chart was slightly simple overall, so if you have an opportunity to make BMS again, I think you should care about it.
However, I really liked the unstableness of your lead melody. I don’t know if you have done this on purpose or not, but I felt it was very effective and unusual (in a good manner, of course) way to express the how freedom the actual cat is.
Also, I felt your chart was slightly off from ☆8, it's more like ☆9.
I'm looking forward for your next work. Keep the good work!
ねこ!!!!!!!!!!!
いやもう1枚絵のインパクト強すぎですねこれww シンプルで分かりやすいのはいいと思います!
曲としては割とシンプルかつコミカルなので雰囲気もそこそこ伝わりやすいですねw
ただまぁなんというか、展開が少なかったりメインのフレーズにもあまり変化がないのでちょっと退屈な感じが出ているのが惜しいかなぁ…
なので、音の数を増やしたりもっと聴かせたいフレーズを強調する、とかの工夫を入れてみるのもいいかもですね!
あと、譜面が1つというのもちょっともったいないかも。作業として大変なのも分かりますが、せめては2つくらいはあった方がより触ってくれるプレイヤーさんが増えるかと!
ということで今回はこれでお願いします!
全体的に要素が少なすぎて、やりたいこと、伝えたいことがあまりわからなかったのがもったいないです。
BMSファイルとしては、まずしっかりと譜面をそろえてあげるのは大事だと思っております。
プレイできる人数が絞られてしまうだけでなく、
単純にしっかりと用意がされてないような印象を与えてしまう可能性が高いです。
楽曲は音楽的におかしいような箇所があるわけではないので、
とにかく何をしたいのかを明確にして上げることが非常に大事だと思います。
プレイヤー、インプレイヤー側からしても、
この人はこういうことがやりたいんだ!というのが分かるだけでも非常に取りつきやすくなるので・・・
初めてのBMS作成をしっかりと形にしているだけでとても立派なことです。
譜面をしっかりそろえて、作りたいものを明確にしてあげるだけで大きく変わりますので、次回作も楽しみにしております。
楽曲:1.5 / 映像:0.5 / 譜面:0 / 他: / Total:2pts.
おしゃれな曲でした。ピアノの使い方がとても好きです。
ブレイクビーツのギャップもとてもいいですね。
リードのメロディーのリズムがフラフラしてて不安定な感じがしました。音ゲーとしてもだいぶやりにくかったので、もう少し素直なリズムも検討してみてはいかがでしょうか。
譜面はズレ配置が☆8を逸脱しており、NORMAL判定を加味して強めの☆9に感じました。そのズレ配置自体は楽しかったです。
(English translate ver. by DeepL Translate)
It was a stylish song. I really like the use of the piano.
I also really like the gap in the breakbeats.
I found the rhythm of the lead melody to be dizzy and unstable. The rhythm of the lead melody was wobbly and unstable, making it very difficult to play as a sound game.
The misalignment of the score is beyond 8 stars, and I felt it was a strong 9, taking into account the NORMAL rating. The misalignment itself was fun.
これでこういう作風なんだって言われたら納得できる雰囲気がいいですね!
ちなみにこの曲なら1譜面しか用意してないところが逆にそれっぽいので用意しなくていいですよ!
(本来1譜面のみ同梱の場合、理由がなさそうなら減点しますが、1譜面で成立しうるBMSの場合は減点しません。)
基本点 3/3
楽曲 3/3
譜面 3/4
like! +1
other 0
played(A)
ヤバい!!!!!!!!!!!!!
つかみどころのないふわっとしたメロディが気持ち良いです。
譜面はやや癖が強く見えますが、全部意図されたものなんだろうな〜とか。
雰囲気重視なら、バックグラウンドにささやかな環境音とかコード系パッドとか流していてもいいかも?