
EDM
Escpism
song:4041 obj:どんべい,AOB BGA:Taku(an)_147 (movie : Taku(an)_147)
LastUpdate : 2024/12/31 11:12
Music information
試聴
コメント
穴譜面、バカです
| Team | Unisoncode | ||
|---|---|---|---|
| BMS Artist | song:4041 obj:どんべい,AOB BGA:Taku(an)_147 (movie : Taku(an)_147) URL | ||
| Genre | EDM | Original・Self | |
| Source | ----- | ----- | |
| Title | Escpism | ||
| Size | 667000KB | BGA | BGI only・Unit |
| Level | ★x7〜★x12 | BPM | 174 |
| TAG | 7Keys Lang-JP Lang-US Audition-Sound Use-BGI Difficulty-intermediate Difficulty-senior Difficulty-craziness Difficulty-kusofumen Player-beatoraja |
DownLoadAddress | https://drive.google.com/file/d/16akj0Y1UK8vzQBpTEmloGT3GCDKIxENb/view?usp=drive_link |
| 製作環境 | 非公開 |
||
| Regist Time | 2024/10/21 20:30 | Last Update | 2024/12/31 11:12 |
Impression
Points
VOTE
VOTE
VOTE Points
IraIra 
(K10ZER0nGeVKU2Y1r.KR) inukoro 
(iV32di2pyHm1YgMuicJP) N3PH 
(Zc2EKRycv1/sIhiBQIJP) CNL 
(sCSxt0mx3lj3dMLBXsKR) HBK 
(EJhqe4aF7FY1zHx0IYJP) Mon0tonE 
(qdsPJFVtX1.gj23yMUJP) ShooTinGStaR 
(EjrytQK8h2EpDPEwroCN) すC 
(p627omTnjTu6Pw6FA2JP) えーえいちぜろ 
(PBrqANzQ2muBV39sfwJP) U.A◆Q1s3FDCGMSvF 
(Tir09lAgEJ8BscR31.JP) Lavent 
(UDJEQCZW1BYrukXrW.KR) OkangbaO 
(tONQ16Cis95rmqmC/oCN) Black 
(DIWID0vxUJ3FO4WakQJP) Short Impression
2024年12月08日 00:45 (w3p6YD6izmS5wHArnkCN)
2024年12月07日 14:08 (LwS2YlzXltDGpSDMUEJP)
2024年12月02日 22:56 (K892bVNon0wuuteHEUJP)
2024年11月26日 09:28 (gpS0IUfGgbW2eclG2UKR)
2024年11月25日 21:11 (fMhACdteg6oXgKyPl6JP)
2024年11月24日 03:41 (2z2EX93yw3Xwnqmea.KR)
2024年11月24日 00:28 (DuADRuu0lGvmEdxydM**)
2024年11月23日 20:33 (gqCYIDf0yGoLyM3.6gJP)
2024年11月23日 00:41 (1jyGg8vQuKkrsQja7gCN)
2024年11月21日 01:41 (lhIeQRUHJ7UlH7EReYCN)
2024年11月03日 02:05 (h40z1v3BaDShcdlpHsJP)
2024年10月21日 20:39 (GGXmsHyX5ERRLLvLFwKR)
Post Short Impression
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Long Impression
ジャンル表記は特殊な演出がない限りしたほうがいいです
全体の音量が小さいので音切りのミックスが失敗している印象です
音楽はズレ配置が良いです。私はサビからのフレーズが神秘的で大好きですね
2024年ノーツは何作品かちらほら見ますので芸術です
音楽:☆☆☆(音切りが不安定)
映像:★☆☆(イラスト)
譜面:★☆☆(キー音が聞こえる)
加点:+34pt
個人順位:66位
総合順位:366位
浮遊感のある曲で良いですね。
HYPERをプレイしました。
前半ちょっと不思議な(?)配置が面白かったです。
後半の同時押しは普通にむずくて☆11はありそうかもです。
thank you for your hard work, maybe i will write some comments later.
Music(楽曲): 86/100
Sequence(譜面): 25/50
Graphic(画像/動画): 80/100
Bonus(その他):
制作お疲れ様でした。
[SP HYPER] POINT:41PT
音乐的制作其实还可以,整体的编排还有段落的进行都比较不错,段落之间的过渡衔接都处理的比较妥当,音色和旋律上虽然比较生硬但可以听出一些歌曲想要表达出来的东西,整体混音质量也还行,最大的问题莫过于BMS化后的总体音量太小,对游玩时的听觉表达造成较大的损失,一些细节上的问题难以判断对错好坏,所以在这个方面扣除的分数会较多。
BMS文件容量过大,可以考虑追加ogg格式音源版本的下载,也请控制音源文件的大小。BMS的制作配合音乐演奏感还可以,部分配置上的安排和组合有推敲的空间,难度梯度安排合理,是中规中矩的BMS。BGI的制作不太明白,和音乐的契合度较差,游玩时的视觉表达差了点意思。制作辛苦了,再接再厉吧!
Download time: 11/25
[7KEYS HYPER]
Community Note: The BMS achive size is 231742 KB.
Okay now I figured it out.
Regarding the length of some keysound files, which are some 250% longer than the standard of 60 seconds, it seems like they are still able to be played in beatoraja, the BMS player I played for entry evaluation. However, in some older and more classic players, any keysound that is longer than 60 second will not work so better keep the standard in mind.
The music is good, I am not lying. I think a couple more mixing, maybe higher EQ can make it slightly better, so I give you that. A little reminder about the genre (which you did not put into the #GENRE filed in the BMS by the way) that EDM is too generic as a music genre (I think) so I hope you can clarify that a little bit deeper into its subgenres (no point deduction for that).
However, I had a very strange feeling when playing HYPER, so I did dive into the BMS file to see the problem. And actually there are plenty of them:
- I can see that you have used a sound cutting tool, so why didn't you use it more properly, as some keysounds can still be divided further.
- The note placements in HYPER did not make much sense, it feels so random for myself, and it is completely messed up, especially at #066-#079. As a level 10 (but actually I think it is a 11+), there could even be more room to place the notes that you should have placed in. I will not dive into the further details themselves.
- In my opinion, kick sound in scratch lane is not a good idea.
- I also noticed that there are 2 supersaw sound sequences (the louder, seemingly more placeable in play lanes labeled as 01-19, and the other one, much quiter and background-prioritized, labeled as 1A-1N) that are completely identical, expect one goes 1/64 measure earlier than the other. But why though?
- There is a strange sound at the very end, around 4 measures after the last note in HYPER. Just found out that said sound was a part of the standard-exceeded 144-second sound file named "ASTRA-001-arp.wav". I wondered what that rising flicking sound is for, it even cut off at the end.
There are even more but I am afraid that I cannot write that much in one impression so I am gonna end it here. Overall, great music, yet poor keysounding and placement. HYPER is a 11+ I think, and it is almost completely messed up.
BMS: 5/10
Music: -60% (sound cutting and background placement is in this criteria so I give a big deduction because of the aforementioned problems)
BG: No deduction
☆10をプレイしました。
どの音を取っても音量が貧弱で、それだけで打鍵感が大きく損なわれているように思えます。
それ以外にもbmsとしての作りの粗さが散見されます。
・ほぼ無音な2分超の効果音wavが#001にまとめて配置されている
・ドラム音のズレ配置が不自然
・曲が終わってから鳴り出すASTRA-001-arp.wavのラスト5秒くらいの音は出力ミスでは?
一方で楽曲についてはどちらかと言えば好みの部類でした。#066〜のサビ打鍵は普通に楽しかったです。
音源強化して譜面をちゃんと作れば化けるんじゃないかなあと思いました。
667Mb? What in the actual f***? If it's the BGA taking up so much space, then you should either compress it or make a link to BMS without the BGA all together. I'm not wasting that much space even on the best of tracks and 665Mb is roughly 10~ decent tracks WITH properly compressed BGAs. Pay attention to this next time, please.
- 譜面が曲を生かせなかった
- BMSの容量が多すぎる
- キー音とBGMの音量のバランスが取られていない。
その他
- 音が小さすぎます。
制作お疲れ様でした。
