TEAM : モフモフモス
ETHEREALBIT
subterranea
dwarf
LastUpdate : 2020/12/20 23:45
Music information
試聴
コメント
BGM
Team | モフモフモス | ||
---|---|---|---|
BMS Artist | dwarf URL | ||
Genre | ETHEREALBIT | Original・Self | |
Source | ----- | ----- | |
Title | subterranea | ||
Size | 52872KB | BGA | BGA include・Self |
Level | ★x2〜★x10 | BPM | 169 |
TAG | 7Keys Gimmick-LongNote |
DownLoadAddress | https://drive.google.com/file/d/1Vjm7mJ-DSHzqm99rbpruteax6QuV8s4r/view?usp=sharing |
製作環境 | 非公開 |
||
Regist Time | 2020/11/03 23:53 | Last Update | 2020/12/20 23:45 |
Impression
Points
VOTE
VOTE
VOTE Points
Blue-J 
(ZIzB6CKQpRaCjCZp0oKR) ovnz 
(zbMqTzey4vqqLsgYrMFR) 八木唯 
(dPCvAqJMzy4TRkADzMCN) 1/8 
(MuaBIz781qf/FwBOZYJP) Moca 
(CGcYAheE3lj3dMLBXsKR) えーえいちぜろ 
(FztFulJ42muBV39sfwJP) 129DCB9 
(CD6BoY0FC8.cti11EgVN) STANK! 
(RjYdYxDaWq8LgTmktEJP) jhfdlkjd 
(jfa5jzCq5idaYIEBpQCN) LieFacE 
(NBabdPOTB4pAGcfY4kKR) さんわり 
(tHi4pD0UqO64i8NtsgJP) Black 
(4EnJtYUUrj1JqV1VQcJP) Short Impression



























Post Short Impression
Long Impression
Song : 7 / 9
Pattern : 8 / 10 (SPH, SPA)
BGA : 8 / 10
게임의 중반부 이후의 얼음 컨셉의 던전에서 들을 듯한 BGM 같아서 괜찮았습니다.
BGA 역시 곡의 느낌을 정확히 꿰뚫고 있었는지, 곡이랑 상당히 잘 어울리는 동굴과 몬스터를 선정한 것이 좋았습니다.
다만, 몬스터의 그림이 동굴과 이질적으로 튀어서 동굴이 좀 더 게임스러운 동굴이면 좋았을 것 같습니다.
제작 수고하셨습니다!
Played pattern: A
Music: 6.0/7.0
Pattern: 6.5/7.0
Keysound Objects: 5.0/7.0
Others: 2.0 (Impressive Graphics (+1), Base file (+1))
Total points: 19.5
Final PTS: 8.29 (A)
Comments: 악곡가 BGA 자체는 올드한 느낌을 주기만, 패턴은 LN을 사용해 modern한 느낌을 주는 것이 잘 대비되어 인상적입니다. 특히 후반부터 나오는 16비트 신스음의 타건감이 아주 좋았습니다. 개인적으로는 이 구간에서 OMEGA의 후반이 연상되기도 합니다. (좋은 의미로)
제작 수고하셨습니다! (Thank you for your hard work.)

What a Dungeon!
Great Work!
Music: 866/1000
Movie: 932/1000
Pattern (7KEYS HYPER): 887/1000
Overall: 888.8/1000
BGM

[A] It's a gorgeous song that definitely gets the underwater feel across and fits well with the other dwarf songs. The chart employing such a wide range of patterns made it interesting all the way through, so this is a satisfying entry on both of these fronts.
I was however displeased with some keysounding choices. Certain instruments seem to have been keysounded "as-is" which makes the releases/reverbs end abruptly.
Although it's noticeable through the whole song (to a varying degree depending on how dense the song is, of course), the parts where it is most noticeable are the very first measures with the gong and the outro with the piano chords. Even if you hit PGreats there will still be micro gaps of silence between the notes. It is hard to ignore and makes it difficult to fully immerse yourself in the experience.
I assume this is part of what you meant in the readme.txt with things being rushed because of the deadline being so close. At any rate it seems like you could fix this without actually changing the keysounding's structure/filenames/contents of the charts so if you do think this is an issue that warrants a fix, know that you would make someone happier.

The gongs were keysounded that way because they have an amp simulator on a sound that has a lot of release, so I'm worried keysounding each note individually may mess with the sound too much. I could try redoing the keysounds at some point but it would be pretty time-consuming.