FUNKTION

f u n c [ A I ] ;

Ank⟐ (movie : Echa vs RipLeEpic)

7Keys 14Keys 5Keys 9Keys
bpm : 185 / Level : ★x1〜★x18 / BGA : BGA include
LastUpdate : 2022/12/12 15:24
 

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Destruction of Flowers チームプロフィール

Music information

Movie

TAG : Audition-Sound Video-sharing Use-BGA Use-mpeg_movie Use-wmv_movie Gimmick-LongNote Gimmick-Stop Gimmick-Soflan Difficulty-intermediate Difficulty-senior

試聴

https://soundcloud.com/ankomakesmusic/func-ai

コメント

(2022年09月23日 04:00 更新)

(2022年09月23日 00:37 更新)

-------------------------------------------------
Soul of Digitalization
-------------------------------------------------
Ank⟐: "'f u n c [ A I ] ;' is a culmination of firsts for me - this is my first BMS format song, my first techcore song, my first use of vocal chops and my first year in the BMS of Fighters.
I owe pretty much everything to Echa and RipLeEpic: for the awesome BGA, teaching me about BMS, giving me pointers on the song and helping me join the competition.

I'm hoping to join more competitions eventually, though I currently don't have as much free time to produce for that as I hope.
This is some of the most fun I've had producing and I hope we do well!"
-------------------------------------------------
Echa: "This is a song that really immerses me into the world that it creates, intense but also futuristic."
-------------------------------------------------
RipLeEpic: "I have enjoyed my time in this competition and I wish I could come back again. Making a BGA is fun and easy for me so I probably can do more sometime soon."

詳細情報
Team Destruction of Flowers
BMS Artist Ank⟐ (movie : Echa vs RipLeEpic) URL
Genre FUNKTION Original・Self
Source ----- -----
Title f u n c [ A I ] ;
Size 454270KB BGA BGA include・Other
Level ★x1〜★x18 BPM 185
TAG
7Keys 14Keys 5Keys 9Keys
Audition-Sound Video-sharing Use-BGA Use-mpeg_movie Use-wmv_movie Gimmick-LongNote Gimmick-Stop Gimmick-Soflan Difficulty-intermediate Difficulty-senior
DownLoadAddress beatoraja: https://drive.google.com/file/d/1-AeYKxh3udmpg0cNysCdprvxTG9vfgYa/view?usp=sharing
LR2: https://drive.google.com/file/d/10NOn6ijIYv-W7KXhUsqsnaBRY_JcLwxn/view?usp=sharing
製作環境

非公開

Regist Time2022/09/22 23:38 Last Update2022/12/12 15:24
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Impression

Points

60
IMPRE
41512
TOTAL
740
MEDIAN
691.86
AVERAGE

VOTE

14
VOTE
9973
VOTE Points
(last vote date : 2022年11月30日 04:49)
投票者一覧
 
821

Daniel Rotwind◆..f0IHKdBe.C  

(5rWQVIIKWarc0sGT06DE)

925

Seaborgium  

(QfAs9fxHCnEkqIje5UJP)

697

Moca  

(MAOgVncY3lj3dMLBXsKR)

700

Yuri  

(OZMdHBzIrgETupdtzsCN)

400

pawa  

(LgsscHgJLiGyDQzPlUJP)

870

xion  

(BHCdMtC8SFhqt.YpaAJP)

750

yukitani  

(50Nz3mRoL04ZZxMp/IJP)

850

Routine  

(htTBLHzayGoLyM3.6gJP)

490

えーえいちぜろ  

(FztFulJ42muBV39sfwJP)

200

JALALgl  

(Xl0vJo43aB4TVjPxmsCN)

900

髭姫  

(IGEkEYrUpXc9xufXQkJP)

890

lo-fi  

(LpWQ3WS7NQ1ZEE8AocCN)

600

Black  

(LSlMWWE4fC0lZSCiBoJP)

880

Rlyo  

(cQDulr0y6o/dOb6v.YKR)

Short Impression

625
永雏塔菲   2022年12月01日 21:00 (fIFUDuWUD3cNkMa6eYCN)
thank you for your hard work
500
Trancer   2022年12月01日 20:12 (UwJczd6TFJWagScEUsKR)
played SPA in Qwilight. 어나더 차분의 느낌이 나지 않아 아쉬웠습니다
600
ctc◆5046Q.PRoM   2022年12月01日 15:30 (udQIMYXDrcsR4otuDMUS)
曲は素晴らしいが譜面がとにかく微妙、押しづらいだけで楽しくないし黒穴譜面は両方いらなかったかも
400
kooridori   2022年12月01日 14:23 (IgV4Nv6pOx8k7vSlfkJP)
サイバーな楽曲が良いですね!ピアノなどの音階がある音が同じレーンから連続で降ってくるというのの違和感があまりにももったいなかったです
650
REMILIA   2022年12月01日 03:29 (WKjW2QhXKQcji.NIIgKR)
노래가 굉장히 스피디하고 박자도 특이해서 좋았지만 패턴이 너무 단조롭고 키음을 하나도 살리지 못한 느낌이다. 어나더에서는 적어도 그 노래에서 보여줄 수 있는 최대치를 보여 줘야된다고 생각하는데 많이 아쉬웠음.
750
Akash   2022年11月29日 23:59 (dIATAzoeR/k2EwMZeIKR)
PMSで遊び…ました。制作お疲れさまでした。次はもっと遊べるPMS譜面でお願いしたいです
900
SOMON   2022年11月27日 01:03 (pAlrw5MKLZuuspoQ4.JP)
構成音が気持ちいいですね!ピアノのメロディも美しい!
600
サンボ   2022年11月26日 18:43 (GbvMlxyfL.i3Z9FgCgJP)
曲はとてもできていると思います!しかし、譜面が少し微妙でした。
800
夏の白熊   2022年11月26日 13:39 (rtpiTswc2RXfNtk1KAJP)
曲の音は気持ちいいものを使っていますが繰り返しの多い曲です。時々リズム譜面でveryhard判定な曲があって叩かれたりしますが、こちらはリズム譜面でも簡単な判定です。そのままでは難易度を上げられないので局所的に密度を上げてなんとかしようとするのですが、この譜面では詐称のままでなんともなっていません。[BGA]カラフルオブジェを建造物にしてカメラワークします。画像にノイズを走らせたり雰囲気は出てますが、図形は図形です。
880
Yuntian52   2022年11月23日 11:31 (Cw5wDIZVX03e6EgIkMCN)
Don't suggest that edit notes from high level chart to make easy chart. Bad chart for SPA.
740
kmijkoishi   2022年11月22日 00:57 (tV85IdNCoyzmTAoJ2IKR)
노래는 재밌는데 너무 밋밋한 느낌
820
Telperion   2022年11月21日 05:45 (zyBTEBxiHBar2IQnZYUS)
[DIGITALIZED] Music: 90/100 + Pattern: 30/200 + Thank you for making 14key!!: 700/700 = 820
330
Chazoshtare   2022年11月21日 01:50 (NO1QQNWLd.boYep3fEPL)
[DPI (DIGITALIZED)] The chart is full of impossible scratches. Keep in mind that while playing a scratch note on DP, you have to take your hand off the keys and most of them are not reachable. The song has potential, but it feels like it's lacking something.
650
E-MAN◆9oXH/aEFVg   2022年11月20日 17:25 (Q6YOkQzQ2jtWbb36pcCN)
PERSONAL POSITION 38.5%-39.9% in TOTAL 481. I appreciate your hard work.
870
DJ AZVW_2   2022年11月19日 14:37 (VgUJvVvOHgT7ETnUF.TH)
(Music: 620/650 | BG: 50/50 | Charts: 200/300) Thank you for making~
938
atialus.nut   2022年11月19日 02:40 (PuuJDJxr6zW8qx7ycwCN)
Music/Visual/Chart=321/2.3/200 Total=938
800
susu   2022年11月16日 01:35 (IajWaeietPOOYf1wc2KR)
노래가 무난하게 괜찮은데 패턴이 난이도에 비해서 너무 쉬웠던 것 같습니다.
770
49   2022年11月13日 15:34 (ToEye4WOtW5xmt3k26JP)
SPN/この曲のリズムを崩さないようにプレイしなきゃ…!と緊張しながら叩いてました。かっちりした音使いが良かったです。バナーからオシャレで気合いが入っていて素敵。BGAも良かったです。
800
Anon   2022年11月13日 01:10 (9POs4llimsZJf7s9xAKR)
나쁘지 않은 무난한 곡이라고 생각합니다. 그런데 easy 패턴을 굳이 5k로 만든 의도를 모르겠네요. 애초에 아무리 easy라지만 패턴의 완성도도 매우 낮더라고요. 5k easy 패턴은 차라리 없는게 더 나았을듯 싶습니다.
827
Tee.T   2022年11月09日 23:22 (d2EwiLtCoj3V4dxCD6CN)
s c o r e [ 8 2 7 ]
930
hecando   2022年11月08日 23:24 (FBFyB7zcvhKZBHaoh2KR)
I liked the part where the piano is played together. / Pattern: [SPA] (The scale doesn't match and it only comes out on the same line, so it doesn't feel like you're playing, and it would have been nice if the notes you heard behind came out as notes. It's unfortunate compared to the difficulty.) Thank you for your hard work!
450
seojoon   2022年11月08日 01:20 (Jl9zIK8KOxFNEwoXCYKR)
Music. 6 / 10 | Obj. 3 / 10 (7K A) | BMS 제작 고생 많으셨습니다!
970
ハルガスミ   2022年11月03日 23:31 (a4N5Vlv74UQGsvrrLoJP)
制作お疲れさまでした!とてもイカしてる曲でした!中盤の音も叩きたいなとも感じました。
1000
Sobrem   2022年11月03日 00:39 (WteTY2q05ij6ug5ShYKR)
cool!!!!
650
狐悠   2022年10月30日 15:18 (tfqhnXrXOd4OLCPV.MJP)
曲はとても良いのですが、譜面が微妙すぎます。特にSPAはメロディが動いているにも関わらずずっと同じ同時押しで虚無になります…惜しい…
500
Grimfearia   2022年10月27日 17:19 (LSDK9kX6i30Qp2lzCcJP)
[played:5B,SPH,SPA,SPI(両方)] 曲とBGAはとても良かったです!無難ながらも音ゲ曲ド直球で非常に聴き心地が良かったです。だからこそ譜面の粗さが本当に本当に勿体無いです… 音階が明らかに変わっているのにノーツの降ってくる場所が変わらないパートがちらほら見られたり難易度バランスが良くなかったりという感じではっきり言って楽しめなかったです…すみません… SP BEGINNERに関しては中盤ほぼノーツが降ってきません… SPIのラストのギミックは素直に感動しましたがメインはSPN,SPH,SPAですのでそこをどうにかしてから力を入れて欲しかったです。制作お疲れ様でした!
400
D'Ascuruk-Henkeric   2022年10月26日 00:04 (gipc6iq8PAifFnUcYwKR)
制作お疲れ様です。(Thank you for your hard work.)
650
N3PH   2022年10月20日 08:40 (Zc2EKRycOVeIEbtorUJP)
曲は結構好みの音ゲーコアって感じだったのですが、如何せんSP ANOTHERですら譜面の作り方がかなり雑だったのが頂けないですね…せめて単押しのピアノ合わせは音階に合わせた動かし方をして欲しかった
910
Coolryong   2022年10月19日 21:56 (NSKmky33w3Xwnqmea.KR)
[Bad] 曲は無難ですが、譜面がかなり初歩的です。
750
Issac Tsang   2022年10月17日 10:03 (L6y4qBkTOKpbbyuyQEHK)
good song for a group of young people and their first try.
790
Adamskull   2022年10月17日 03:20 (oGsAntytd8Hia3FHX.US)
(SP8) decent song but the patterns could be better
998
Zris   2022年10月16日 00:41 (DWZJzkyd1kzNKR9IskCN)
f u n c y o u
799
cc-bc   2022年10月13日 20:06 (oWyLWNs7mYULDRcZwQCN)
so perfect song, but bms not even as good as s-random
450
KNWOU   2022年10月13日 00:36 (I2H9fssJPbi1AG0B6.KR)
킥 및 노이즈가 다른 음과 불협화음을 일으켜 곡이 너무 가벼워졌습니다. 중간에 끊겼다 연결되는 전개도 상당히 어색하구요. 피아노 음원 및 퓨처베이스 쪽만 듣기 좋았던 것 같습니다.
375
Khibine◆zyZ9w7YJakMI   2022年10月11日 11:55 (aitgvaZAWQpAta2/joJP)
[9K] 9key譜面を同梱していただけたのは嬉しいのですが、肝心の譜面については無理押しが多すぎて正直とても遊べられるような譜面とは思えなかったです… (無理押し:-100 , IR不可:-25) ( Music : 6.5/10 , Pattern : 3/10 , BG : 6/10 , Bonus : -25 )
700
Lsir65   2022年10月09日 22:42 (ny7Mdn1qX1tWBoaGx2CN)
音樂有意思,但是譜面不太好玩
650
OfficialAz3   2022年10月09日 02:30 (CFFFwyIxr4y099zbicUS)
I like the music, especially the piano part. The BGA feels a bit fitting, but understandable since its space themed. The chart is what makes it down and it needs lots of improvement.
400
HaWooL4   2022年10月08日 22:57 (QuiiA82cqIDfUBC9.YKR)
Music/Pattern : 200/200 (DIGITALIZATION) - あまりにも反復的で面白くなかったです。 制作お疲れ様でした!
STANK!   2022年10月02日 16:44 (RjYdYxDaDgrB43GWqEJP)
There are two deficiencies. (1) Only the LR2 version does not have BACKBMP. (2) The extension of the #BMP definition in the BMS file is different between wmv and mp4 in the LR2 and beatoraja versions respectively, causing chart hash differences. If the hashes are different, they will be recognized as different charts by BMS players and IR(Internet Ranking)s. beatoraja will complement the extension of the BGA file and play it, so please unify the description of #BMP definition in BMS files with wmv.

Post Short Impression

  • 本イベントはbms(またはbmson)のイベントです。インプレッション(感想)で評価を付ける際は、実際に音声や映像(またはその両方)のみの作品ではなく、音楽ゲームの一つの作品として実際に触れていただいた上で感想を書いていただきますようお願い申し上げます。
  • 投稿したインプレッションの修正・削除は行えません。必要な場合はお問い合わせフォームに投稿するか、主催者へ直接連絡をお願いします。
  • のマークが付いた項目は入力必須ですが、Gradeに限り、「評価を付けない」にチェックを入れると未記入でも投稿できます。
  • 罵倒、中傷等を含んだ文章表現や 個人への攻撃的発言、その他一般良識に欠ける表現は削除することがあります。
  • 文章(Impression)を記入せず評価のみを投稿すると投票扱いとなります。
  • 事務連絡等の評価を対象としないコメントを投稿する場合、「評価を付けない」のチェックボックスをオンにしてください、なおチェックした時点で得点の入力は無視されます。また、評価が目的ではないコメントは宣誓に同意する必要はありません。
  • PTS


    Long Impression

    550
    くるやのぶ  

    曲も映像もスタイリッシュで素晴らしい!!かっこいい!!!ですが如何せん既にコメントがありますが譜面が・・・
    他の方の譜面を参考に制作すると良いかもしれません!

     
     
    732
    ion_tracker  
    Music : 150 Pts. Sequence : 130 Pts. Graphic : 170 Pts. Appeal and Correction : 282 Pts.

    要約:全体的なパターンの難易度は表記されたものよりはるかに簡単なパターンであり、Mixing部分でも補完が必要だと思われます。

    時間の関係上、パターンはすべて見ることができませんでした。ただし、SP Hyper(8)は体感難易度が 6-7程度、SP Another(11)は 9程度と低くなっています。 Digitalization(7K,15)の場合も予想される難易度は 11~12程度と考えています。 実家ではなくSDVX難易度体系から見ても表記された難易度より簡単です。
    9K Digitally Incomprehensible(17)の場合、初めて書かれたと思いました。 もちろんInsane難易度ですので、この点を勘案しなければなりませんが、実家の特性(同時打ちに制限あり、難易度はLv.1~Lv。50まで)を考慮せずに作成され、それでもキーボードユーザーのためのパターンにしてはナンタ区間に連打が重なってプレイが難しかったという点を勘案すれば良いパターンとは考えられなかったと思いました。
    音楽では、Mixingの部分で主音と背景音の大きさの差を考慮していたらどうだっただろうかと思います。
    制作お疲れ様でした。

     
     
    485
    Frank  
    Music : 125 Pts. Sequence : 200 Pts. Graphic : 25 Pts. Other : 135 Pts.

    총 점수 : 485점
    제작 수고하셨습니다.

    * 음악 ( 총 125점 )
    곡이 너무 반복적이며 몇몇 샘플링은 음질이 떨어집니다. 특히 피아노 위주의 파트는 뭔가 곡의 흐름에서 붕 떠있는 듯한 느낌을 받았습니다. 하지만 개인적으로 피아노 부분이 곡의 메인 부분보다 더 마음에 들었습니다.

    * 채보 ( 총 200점 )
    * 채보의 개인적인 재미 ( 100점 )
    * 채보가 최소 한 키에 3종류 이상 ( 50점 )
    * 플레이 가능한 키 종류가 3종류 이상 ( 50점 )
    * 가장 낮은 레벨의 채보가 5 이하 ( X )
    플레이한 채보 : SPA
    채보에서 음계를 완전히 무시한 덕에 연주감이 없었습니다. 사실 중반부는 음계를 무시해도 될법한 구간이기는 한데 채보의 배치는 각기 연주되는 음은 다른데도 노트는 단순히 같은 키를 반복해서 치는 것 밖에 없어서 아쉬웠습니다.
    그외에 플레이하지는 않았지만 pms채보의 경우는 의도를 알 수 없었습니다.

    * BGA (총 25점 )
    곡의 분위기와는 잘 어울리는 것 같지만 개인적으로 BGA가 불호에 가까웠습니다. 폰트도 같은 BGA 제작자가 작업한 TRIANGULUM의 폰트를 재사용한 것 같아서 별로였습니다.

    * BMS 구성 ( 총 135점 )
    * 아이캐치 ( 25점 )
    * 프리뷰 ( 25점 )
    * BackBMP ( 25점 )
    * 배너 ( 25점 )
    * 리드미 파일 ( 25점 )
    * 빈 BMS 파일 ( 10점 )
    * BGA를 제외한 용량이 100MB 이하 ( X )
    BMS 구성은 위의 파일들이 들어있고 BMS에 적용되어있을 경우에 주는 점수입니다. 가급적 위에 있는 것들이 모두 있는 것을 선호하기에 점수를 설정했습니다.
    빈 BMS파일은 확장자를 바꾸지 않아서 10점만 드립니다.

    * 내 컬렉션에 넣고 싶은가? ( 0점 )
    BMS의 용량이 엄청납니다. 무려 660MB나 되며 이중 BGA가 차지하는 부분은 128MB밖에 되지 않습니다. BMS 파일 내에 굳이 분리할 필요가 없어보이는 26MB짜리의 wav파일이 많이 있는데 차라리 이걸 하나로 합쳤으면 어땠을까 합니다.
    개인적으로 660MB나 사용해서 소장할만한 BMS는 아니라고 생각합니다.

     
     
    830
    萌新友好协会  
    Music : 270 Pts. Sequence : 270 Pts. Graphic : 170 Pts. 新手友好度 : 120 Pts.

    音乐: 270/300
    谱面: 270/300
    演出: 170/200
    新手友好度: 120/200
    辛苦了

     
     
    650
    Aspid Cat  

    ▢ Played 5k chart ▢

    ✦ Music 200/250
    - The song is very entertaining and energetic!
    ✦ BGA 150/250
    - The bga is very nice! It kept its style and that was great!
    ✦ Keysounds 250/250
    - I didn't have any problems with keysounds~
    ✦ Charts 50/250
    - The chart was very empty, and the waits were too big, be careful with that!

     
     
    400
    LUXURY♪  

    - パターンの完成度が低い
    - 退屈な曲展開
    - 反復的な曲展開

    製作お疲れ様でした。

     
     
    870
    portion  
    Music : 0 Pts. Sequence : 0 Pts. Graphic : 0 Pts. Thank you for PMS! : 870 Pts.

    I enjoyed SPA,D,U /DP/PMS charts.

    Hi-Fi, cyber vibe, and intense tune! It's truely otoge-core I feel...! I feel a little bit of UK hardcore flavor.
    Flowing pluck led me to the image of electronic flow, and Hitting-Phrase (JP:キメ ex.#065 #067) also imaged me them spreading through the HUB or bypass.
    I personally felt the piano solo to be a downer against the overall tension of the song. Also, if the outro phrase ruminations were not placed to play-note, but rather faded out, it might fit neatly into the scale of the music game.

    The BGA was made similar to IIDX's generic BGA and was easy to get familiar with. There is a sense of unity in the scene transitions, and the colors are a nice flavor that does not interfere with play. The geometric structure and the model that seems to imitate electrons fit the image very well.

    Regarding the chart, first and foremost, thank you for producing the PMS chart.
    It was a distinctive chart that became progressively more difficult with #032, #088, and #104. The tension of the build-up and the LN of #085, which seems to point to a step up in difficulty, are impressive.
    I like the adjacent placement of the SP chart, like the crossover of ☆11 #046. The chart of ☆15,16 shows a lot of heat in the use of gimmicks. Although somewhat unreasonable, it is wonderful that the difficulty of the ☆16 chart is differentiated not by density but by gimmick.

    However, it also seems that this entry has a problem (not with composing but) the BMS production process, which is bringing down the score of impressions.
    So let me suggest a few improvements that would make the charting/playing enjoyable.
    (I myself do not produce original BMS, so please cut out the parts that cannot refer to.)

    - Of the wav files integrated into the 2:35-36 length, the arpeggio, pluck, and vocal chops in particular have a strong sound image that I would like to see reflected their all in the chart. Hihat is not necessarily used for charts, but it is useful to increase the number of notes while reducing the consumption of the number of definitions. Mid2BMS may help you work more efficiently. In addition, all wav files recommended to be keep within 1 minute by convention. (This is because it will not be reflected in the LR2 internet ranking)
    - Like the previously mentioned opinions, there was a sense of mismatch between pitch and key lanes. Additionally, if you keep arranging melodies on the same lane, you will confuse them with percussion notes. Under normal circumstances, I think it is better to arrange them so that they are intuitively visible when looking at the chart vertically.
    - #TOTAL is always recommended to be set. Please search for details, but roughly SP/DP: 500 , PMS: 300 is a good standard to consider.
    - PMS/DP chart has a number of physically challenging codes in place, making it difficult to perceive the chart's inherent quality.
    Check tool: http://dozen13092.web.fc2.com *PMS Mistake Checker(PMS) / 隣接皿無理皿カウンター(DP)

    *Please note that priority given to scoring and long impressions on containing PMS. Sorry for Wall of Text. Thanks for your production! (DeepL)

    Ank⟐  

    Thank you for the feedback!

    I think that many of the chart's issues with representing the song come from issues with my mixing: For example, the arpeggio wasn't charted because it was too quiet.
    I understand your observations about the piano solo, which i think happened as the solo was off-beat and hard to map.
    I appreciate feedback this detailed as it will help me to improve, both in creating BMS songs and in general music production. Thank you!

    the following is my attempt to write the above in japanese (which i'm learning but can't speak well)

    日本語(僕は一人で訳しましただから間違いはごめんなさい):
    フィードバックはありがとうございます!
    歌を表すのイッシューは歌のミキシングから来ましたと思います。例えば、アルペジオはあまりに静かだからチャーティングされなかった。
    ピアノソーローの観察が分かります、オフ・ビートだから起きましたと思います。
    ありがとうございます!

     
     
    D'Ascuruk-Henkeric  

    [コメント追記]

    Played Chart : SPA

    사용할 수 있는 키음이 꽤 많아 보이는데 단순히 킥만 치는 패턴은 조금 아쉽다고 생각합니다.

    제작 수고하셨습니다. (Thank you for your hard work.)

    Ank⟐  

    Thanks for playing this file!
    I imagine the chart could have been more interesting had my mixing been better - the arpeggio in the background, for example, was too quiet to be mapped and had to be put in the background.
    In addition, thank you for taking time to write feedback.

    Korean (i do not speak korean, this was machine translated):

    이 파일을 재생해 주셔서 감사합니다!
    내 믹싱이 더 좋았더라면 차트가 더 흥미로웠을 것이라고 생각합니다. 예를 들어 배경의 아르페지오가 너무 조용해서 매핑할 수 없고 배경에 넣어야 했습니다.
    또한 시간을 내어 피드백을 작성해주셔서 감사합니다.

     
     
    400
    BMSFan131  

    Played 7K ANOTHER.

    Euphoric techcore... Overall the song is uplifting and energetic, with shiny arps and a nice hook. But personally, I would prefer a different kick sample. This one sounds like a very sharp and short transient but doesn't stand out in the way I expect from a j-core kick. The track sounds rather thin in the lower end as a whole. That said, the track manages to be enjoyable despite shaky production on the drumloop.

    The pattern I played had several problems. It is much too easy for level 11 but is poor quality even for a lower level pattern. The density is too inconsistent across sections and the notes do not match the pitch of sounds that are being hit. It's unfortunate because the song is definitely a track that could be really fun to play, but the chart completely undersells it!

    The final score will be "4 out of 10".
    This will use a stricter scoring system compared to previous years.
    That's all for now.

    Ank⟐  

    Thanks for the feedback!
    Listening back to the song now, I see what you mean about the low end being lacking. Mixing is still one of my weaknesses, so I appreciate feedback on it.
    I feel like many of the charting problems come from the fact that a lot of the song's elements are too quiet to be represented well (which might still be a mixing / mastering problem) though I do understand how some of the notes don't match the pitch.
    Once again, thanks for taking the time to give feedback!