(2022年09月23日 04:00 更新)
(2022年09月23日 00:37 更新)
Soul of Digitalization
Ank⟐: "'f u n c [ A I ] ;' is a culmination of firsts for me - this is my first BMS format song, my first techcore song, my first use of vocal chops and my first year in the BMS of Fighters.
I owe pretty much everything to Echa and RipLeEpic: for the awesome BGA, teaching me about BMS, giving me pointers on the song and helping me join the competition.
I'm hoping to join more competitions eventually, though I currently don't have as much free time to produce for that as I hope.
This is some of the most fun I've had producing and I hope we do well!"
Echa: "This is a song that really immerses me into the world that it creates, intense but also futuristic."
RipLeEpic: "I have enjoyed my time in this competition and I wish I could come back again. Making a BGA is fun and easy for me so I probably can do more sometime soon."
|Team||Destruction of Flowers|
|BMS Artist||Ank⟐ (movie : Echa vs RipLeEpic) URL|
|Title||f u n c [ A I ] ;|
7Keys 14Keys 5Keys 9Keys
Audition-Sound Video-sharing Use-BGA Use-mpeg_movie Use-wmv_movie Gimmick-LongNote Gimmick-Stop Gimmick-Soflan Difficulty-intermediate Difficulty-senior
|Regist Time||2022/09/22 23:38||Last Update||2022/12/12 15:24|
Post Short Impression
時間の関係上、パターンはすべて見ることができませんでした。ただし、SP Hyper（8）は体感難易度が 6-7程度、SP Another（11）は 9程度と低くなっています。 Digitalization(7K,15)の場合も予想される難易度は 11~12程度と考えています。 実家ではなくSDVX難易度体系から見ても表記された難易度より簡単です。
9K Digitally Incomprehensible(17)の場合、初めて書かれたと思いました。 もちろんInsane難易度ですので、この点を勘案しなければなりませんが、実家の特性（同時打ちに制限あり、難易度はLv.1~Lv。50まで）を考慮せずに作成され、それでもキーボードユーザーのためのパターンにしてはナンタ区間に連打が重なってプレイが難しかったという点を勘案すれば良いパターンとは考えられなかったと思いました。
총 점수 : 485점
* 음악 ( 총 125점 )
곡이 너무 반복적이며 몇몇 샘플링은 음질이 떨어집니다. 특히 피아노 위주의 파트는 뭔가 곡의 흐름에서 붕 떠있는 듯한 느낌을 받았습니다. 하지만 개인적으로 피아노 부분이 곡의 메인 부분보다 더 마음에 들었습니다.
* 채보 ( 총 200점 )
* 채보의 개인적인 재미 ( 100점 )
* 채보가 최소 한 키에 3종류 이상 ( 50점 )
* 플레이 가능한 키 종류가 3종류 이상 ( 50점 )
* 가장 낮은 레벨의 채보가 5 이하 ( X )
플레이한 채보 : SPA
채보에서 음계를 완전히 무시한 덕에 연주감이 없었습니다. 사실 중반부는 음계를 무시해도 될법한 구간이기는 한데 채보의 배치는 각기 연주되는 음은 다른데도 노트는 단순히 같은 키를 반복해서 치는 것 밖에 없어서 아쉬웠습니다.
그외에 플레이하지는 않았지만 pms채보의 경우는 의도를 알 수 없었습니다.
* BGA (총 25점 )
곡의 분위기와는 잘 어울리는 것 같지만 개인적으로 BGA가 불호에 가까웠습니다. 폰트도 같은 BGA 제작자가 작업한 TRIANGULUM의 폰트를 재사용한 것 같아서 별로였습니다.
* BMS 구성 ( 총 135점 )
* 아이캐치 ( 25점 )
* 프리뷰 ( 25점 )
* BackBMP ( 25점 )
* 배너 ( 25점 )
* 리드미 파일 ( 25점 )
* 빈 BMS 파일 ( 10점 )
* BGA를 제외한 용량이 100MB 이하 ( X )
BMS 구성은 위의 파일들이 들어있고 BMS에 적용되어있을 경우에 주는 점수입니다. 가급적 위에 있는 것들이 모두 있는 것을 선호하기에 점수를 설정했습니다.
빈 BMS파일은 확장자를 바꾸지 않아서 10점만 드립니다.
* 내 컬렉션에 넣고 싶은가? ( 0점 )
BMS의 용량이 엄청납니다. 무려 660MB나 되며 이중 BGA가 차지하는 부분은 128MB밖에 되지 않습니다. BMS 파일 내에 굳이 분리할 필요가 없어보이는 26MB짜리의 wav파일이 많이 있는데 차라리 이걸 하나로 합쳤으면 어땠을까 합니다.
개인적으로 660MB나 사용해서 소장할만한 BMS는 아니라고 생각합니다.
▢ Played 5k chart ▢
✦ Music 200/250
- The song is very entertaining and energetic!
✦ BGA 150/250
- The bga is very nice! It kept its style and that was great!
✦ Keysounds 250/250
- I didn't have any problems with keysounds~
✦ Charts 50/250
- The chart was very empty, and the waits were too big, be careful with that!
I enjoyed SPA,D,U /DP/PMS charts.
Hi-Fi, cyber vibe, and intense tune! It's truely otoge-core I feel...! I feel a little bit of UK hardcore flavor.
Flowing pluck led me to the image of electronic flow, and Hitting-Phrase (JP:キメ ex.#065 #067) also imaged me them spreading through the HUB or bypass.
I personally felt the piano solo to be a downer against the overall tension of the song. Also, if the outro phrase ruminations were not placed to play-note, but rather faded out, it might fit neatly into the scale of the music game.
The BGA was made similar to IIDX's generic BGA and was easy to get familiar with. There is a sense of unity in the scene transitions, and the colors are a nice flavor that does not interfere with play. The geometric structure and the model that seems to imitate electrons fit the image very well.
Regarding the chart, first and foremost, thank you for producing the PMS chart.
It was a distinctive chart that became progressively more difficult with #032, #088, and #104. The tension of the build-up and the LN of #085, which seems to point to a step up in difficulty, are impressive.
I like the adjacent placement of the SP chart, like the crossover of ☆11 #046. The chart of ☆15,16 shows a lot of heat in the use of gimmicks. Although somewhat unreasonable, it is wonderful that the difficulty of the ☆16 chart is differentiated not by density but by gimmick.
However, it also seems that this entry has a problem (not with composing but) the BMS production process, which is bringing down the score of impressions.
So let me suggest a few improvements that would make the charting/playing enjoyable.
(I myself do not produce original BMS, so please cut out the parts that cannot refer to.)
- Of the wav files integrated into the 2:35-36 length, the arpeggio, pluck, and vocal chops in particular have a strong sound image that I would like to see reflected their all in the chart. Hihat is not necessarily used for charts, but it is useful to increase the number of notes while reducing the consumption of the number of definitions. Mid2BMS may help you work more efficiently. In addition, all wav files recommended to be keep within 1 minute by convention. (This is because it will not be reflected in the LR2 internet ranking)
- Like the previously mentioned opinions, there was a sense of mismatch between pitch and key lanes. Additionally, if you keep arranging melodies on the same lane, you will confuse them with percussion notes. Under normal circumstances, I think it is better to arrange them so that they are intuitively visible when looking at the chart vertically.
- #TOTAL is always recommended to be set. Please search for details, but roughly SP/DP: 500 , PMS: 300 is a good standard to consider.
- PMS/DP chart has a number of physically challenging codes in place, making it difficult to perceive the chart's inherent quality.
Check tool: http://dozen13092.web.fc2.com *PMS Mistake Checker(PMS) / 隣接皿無理皿カウンター(DP)
*Please note that priority given to scoring and long impressions on containing PMS. Sorry for Wall of Text. Thanks for your production! (DeepL)
Thank you for the feedback!
I think that many of the chart's issues with representing the song come from issues with my mixing: For example, the arpeggio wasn't charted because it was too quiet.
I understand your observations about the piano solo, which i think happened as the solo was off-beat and hard to map.
I appreciate feedback this detailed as it will help me to improve, both in creating BMS songs and in general music production. Thank you!
the following is my attempt to write the above in japanese (which i'm learning but can't speak well)
Played Chart : SPA
사용할 수 있는 키음이 꽤 많아 보이는데 단순히 킥만 치는 패턴은 조금 아쉽다고 생각합니다.
제작 수고하셨습니다. (Thank you for your hard work.)
Thanks for playing this file!
I imagine the chart could have been more interesting had my mixing been better - the arpeggio in the background, for example, was too quiet to be mapped and had to be put in the background.
In addition, thank you for taking time to write feedback.
Korean (i do not speak korean, this was machine translated):
이 파일을 재생해 주셔서 감사합니다!
내 믹싱이 더 좋았더라면 차트가 더 흥미로웠을 것이라고 생각합니다. 예를 들어 배경의 아르페지오가 너무 조용해서 매핑할 수 없고 배경에 넣어야 했습니다.
또한 시간을 내어 피드백을 작성해주셔서 감사합니다.
Played 7K ANOTHER.
Euphoric techcore... Overall the song is uplifting and energetic, with shiny arps and a nice hook. But personally, I would prefer a different kick sample. This one sounds like a very sharp and short transient but doesn't stand out in the way I expect from a j-core kick. The track sounds rather thin in the lower end as a whole. That said, the track manages to be enjoyable despite shaky production on the drumloop.
The pattern I played had several problems. It is much too easy for level 11 but is poor quality even for a lower level pattern. The density is too inconsistent across sections and the notes do not match the pitch of sounds that are being hit. It's unfortunate because the song is definitely a track that could be really fun to play, but the chart completely undersells it!
The final score will be "4 out of 10".
This will use a stricter scoring system compared to previous years.
That's all for now.
Thanks for the feedback!
Listening back to the song now, I see what you mean about the low end being lacking. Mixing is still one of my weaknesses, so I appreciate feedback on it.
I feel like many of the charting problems come from the fact that a lot of the song's elements are too quiet to be represented well (which might still be a mixing / mastering problem) though I do understand how some of the notes don't match the pitch.
Once again, thanks for taking the time to give feedback!