MUMEI Academy 2022

インプレッション返信フォーム

  • 投稿したインプレッションの修正・削除は行えません。必要な場合は掲示板の専用スレッドに投稿するか、主催者へ直接連絡をお願いします。
  • のマークが付いた項目は入力必須です。
  • 罵倒、中傷等を含んだ文章表現や 個人への攻撃的発言、その他一般良識に欠ける表現は削除することがあります。
  • > - I played the HYPER. There are certain points where the chart does not match the drumfills, which feels odd. I think it's important for the intensity of the pattern to match the current intensity of song itself.
    > - Around 1:10, the main lead seems to have harmonizations that do not fit in well with the rest of the notes playing. The songwriting is otherwise pretty catchy and has a cool funkiness to it, so having one really odd and uncomfortable part is unfortunate.
    > - In general, the track is full of sudden jumps in volume between sections that can make it abrasive to listen to. The chorus is the worst about this, with the square lead being much louder than everything else. I would work on volume leveling. Remember that the high loudness of professional releases comes from turning up the gain in the master stage, not from turning up instruments really loud.
    > - Despite the above criticism, I think the track shows that the artist has a good intuitive understanding of what's catchy and fun in rhythm game music. Essentially, if you take the time to work through these issues in the future, there is clear promise here.
    >
    > All scores will use the same fairly strict scale this time, regardless of class. (I apologize as scores for some classes may feel harsh...!)

    w