trance一転hardstyle
K
LiGaYb (movie : LiGaYb)
LastUpdate : 2022/12/21 13:11
Summerf Dreamf Travelersf チームプロフィール
Music information
Movie
試聴
コメント
(2022年11月18日 22:00 更新)
Fixed Charts:
Beginner 3
Normal 5
Hyper 7
Another 9
Music mixing is fixed, all charts are rewritten, Beginner 3 is added.
Title: K
Genre: trance一転hardstyle
BPM: 150
A song for element kalium.
Last year I made Astatine for BOFXVII, and then made music for lithium and neutronium. Bismuth is under constuction with lnx.
More elements are coming...
Have a try of K-shape arrangement of keys!
Team | Summerf Dreamf Travelersf | ||
---|---|---|---|
BMS Artist | LiGaYb (movie : LiGaYb) URL | ||
Genre | trance一転hardstyle | Original・Self | |
Source | ----- | ----- | |
Title | K | ||
Size | 209459KB | BGA | BGA include・Self |
Level | ★x5〜★x9 | BPM | 150 |
TAG | 7Keys Use-BGA Use-ogg Use-wmv_movie Gimmick-LongNote Difficulty-beginner Difficulty-intermediate |
DownLoadAddress | https://1drv.ms/u/s!AlcsX8Nu7AhKfsk0lN1GiYtVpzM?e=Ko8GcP |
製作環境 | 非公開 |
||
Regist Time | 2022/09/22 23:11 | Last Update | 2022/12/21 13:11 |
Impression
Points
VOTE
VOTE
VOTE Points
K4Y5 
(RQyHe2L9vV9zDOcP5sJP) Moca 
(MAOgVncY3lj3dMLBXsKR) pawa 
(LgsscHgJLiGyDQzPlUJP) xion 
(BHCdMtC8SFhqt.YpaAJP) Edisitocanelarica.21 
(dXxiRQTaFwc4HvuTdIMX) 髭姫 
(IGEkEYrUpXc9xufXQkJP) えーえいちぜろ 
(FztFulJ42muBV39sfwJP) 1112 
(5z0zyMRlT0JKe2PJlAHK) Retror 
(Mr1hJjH5g8V3xDqkmYCN) Rem 
(TO4HH5fYArXpUYrMhQCN) Osta 
(Upg7i3fvNrlU9l.YZsKR) lo-fi 
(LpWQ3WS7X.jIDSARAkCN) NinKell 
(vT6H3yBYaNEbT3reX.US) Yuri 
(OZMdHBzIrgETupdtzsCN) aph07 
(g2fdZg95KStqgcJJ36CN) Black 
(LSlMWWE4fC0lZSCiBoJP) denebw 
(GcIgHhCUJ/ZC9GrYMACN) runningcost 
(y6p5tjKcp2Ikx2rTV2CN) Short Impression










































Post Short Impression
Long Impression

Played 7K ANOTHER.
Song is written nicely, like some kind of nu style gabba ballad, but the mixing is very muddy, which I thought was quite a shame. I'd like to hear less mid-lows and more highs (maybe reference off the mix of any commercial nu style gabba or hardstyle track some more). It was fun to hit the Ks in the pattern, and I thought it was a flavorful addition.
The final score will be "3 out of 10".
This will use a stricter scoring system compared to previous years.
That's all for now.

要約
1。音楽ではMixingが意外と重要です。
2。BMSに接続されるすべてのファイルには特殊文字が入ってはいけません。
3。パターンはメロディー展開で不便さを感じました。
1次登録締め切り日基準です。
音楽では、全体的な音色の展開が互いに別々に遊ぶ感じを消すことができませんでした。 もう少し似合うMixingを見つけたらどうだったかと思いました。
そして重要な点の一つは、BMSファイルは基本的に"SHIFT-JIS"と呼ばれる日本語規格で作成しなければエラーが生じません。 このような点から、ジャンル名は一部のプレイヤーでは破られる可能性があります。
また、BMSファイルに接続される「すべての」ファイル名は、英語、数字、そして一部の記号のみを使用する必要があります。 "#" 同じ場合は異常はありませんでしたが、BMSファイルの重要なコードを担当するので使わない方がいいです。
パターンの場合は、特にメロディー展開で音の高さに追いつかない様子が見られました。 個人的には打撃感が続かなかったという点では残念な気持ちが残りました。 一方、Another(9)の場合、体感難易度は10程度とみています。
難しい宿題が出ましたが、これを克服すればもっと良い感じの作品に出会えると思います。 BGAはBGIと出て点数に反映しませんでした。 BGAに対するペナルティはありません。
制作お疲れ様でした。

音乐: 250/300
谱面: 260/300
演出: 160/200
新手友好度: 150/200
辛苦了

Played 7KEYS ANOTHER.
I think the kick is too loud?
But I still see that you are getting better at music production comparing to last year. However, the mastering could be much improved.
I'm going stricter on scoring this time because I start noticing some issues on music and BMS.
The BGA is hilariously badass. Is Zris here in the team? /j
No comment about the BMS.
Thank you for your hard work.

총 점수 : 670점
제작 수고하셨습니다.
* 음악 ( 총 345점 )
음악은 약간 멜로디를 돌려쓰는 방식이었습니다만, 고유 멜로디는 마음에 들었습니다. 전개도 급격히 흘러가거나 이상하게 흘러가는 부분은 없었지만 멜로디를 반복하는 방식이다보니 지루한 느낌도 약간 있었습니다.
음원들이 조금 더 세련되었으면 더 듣기 좋았을 것이라고 생각합니다. 개인적으로 메인 멜로디가 마음에 들었기에 음원이 좋았으면 더 좋은 곡이 되었을 것 같다고 생각합니다.
* 채보 ( 총 200점 )
* 채보의 개인적인 재미 ( 100점 )
* 채보가 최소 한 키에 3종류 이상 ( 50점 )
* 플레이 가능한 키 종류가 2/3종류 이상 ( X )
* 가장 낮은 레벨의 채보가 5 이하 ( 50점 )
플레이한 채보 : SPA
음계를 무시한 배치가 매우 많아서 연주감이 잘 느껴지지 않았습니다. Pentagon Dreams에서도 남겼던 코멘트지만 최소한 음계를 지켜서 배치를 하면 최소한의 연주감은 있기 때문에 어느정도의 재미는 보장됩니다.
후반부에 K형태로 만든 노트는 곡명을 의식한 배치였겠지만 표기난이도 9에 비해 꽤 어려웠습니다.
* BGA (총 100점 )
나름 스토리가 있는 foon느낌의 BGA라고 생각됩니다. 영어가 있어서 대략 어떤 내용인지는 알 수 있었으나 상세 개그코드까지는 알 수 없었습니다. 곡과는 어느정도 매치가 되는 것 같습니다.
* BMS 구성 ( 총 25점 )
* 아이캐치 ( X )
* 프리뷰 ( X )
* BackBMP ( X )
* 배너 ( X )
* 리드미 파일 ( X )
* 빈 BMS 파일 ( X )
* BGA를 제외한 용량이 100MB 이하 ( 25점 )
BMS 구성은 위의 파일들이 들어있고 BMS에 적용되어있을 경우에 주는 점수입니다. 가급적 위에 있는 것들이 모두 있는 것을 선호하기에 점수를 설정했습니다.
* 내 컬렉션에 넣고 싶은가? ( 0점 )
곡의 멜로디는 마음에 들었는데 채보가 너무 아쉬웠습니다. 좋은 차분이 나올 것 같지는 않아서 아쉽게도 컬렉션에 넣지 않습니다.

- パターンの完成度が低い
- 他の曲で聞いたようなありふれた展開
- 退屈な曲展開
- 反復的な曲展開
製作お疲れ様でした。

[コメント追記]
Played Chart : SPA
키음 깨짐과 패턴의 음계가 맞지 않아 연주감을 해쳤으며, BGA사이즈로 인한 렉 때문에 플레이 경험을 나쁘게 하며, LR2IR에 등록할 수 없었습니다.
제작 수고하셨습니다. (Thank you for your hard work.)

Hello, here is the composer of K. Initially I apologize for polluting your ears.π__π
Recently I have heard about K is not hard enough, and the two parts are not as the genre shows. I apologize for this.(´;ω;`)
As for the hardness, I learned from a composer who is famous for hardstyle that I did not close down the Fruity Limiter, causing it feels very weak. Also, when I used the first kick, I felt it strong, but I mistakenly thought that adding the second kick could make it stronger, ignoring that actually an addition of two waves can make a decrease in some places, resulting in the weakness of kicks.
As for the genre, in the former part, I do chose very trancy bass and effects, but I thought the melody I wrote was great, so I made the melody louder when mixing, not realizing this is making it not trancy enough. In the latter part, despite the kick, I could not bear the high frequencies of leads when composing, and I filtered the high frequencies improperly, but feedbacks show that the leads are not raw enough.( ´•︵•` )
I apologize for not doing it well, and the ogg compression worsened those above. Also the questions were found after the cut so I could not deal with them.
Recently I have to finish the Final Striker of fff team, and I have to finish a experiment report whose deadline is also 10/14, so I cannot mix it again and write the BMS again recently. I could only do it after 10/14 and if I have the time and energy, meanwhile I have to take exams of two difficult subjects later in October so it may be fixed much later.(/_<。)
Sorry for causing inconvenience for you.(ノ_<)
这里是K的曲师lgy,首先非常抱歉脏了各位的耳朵。π__π
最近我听到很多关于K不够硬和风格对不上的评价,对此感到很抱歉(´;ω;`)
K不够硬主要是这个情况:之前请教过一个做hardstyle很牛掰的椰叶,发现我Fruity Limiter没关导致整体听起来很杨伟,另外本来我用的第一个kick很硬,但是我当时脑抽忘了两个不同波形叠加可能导致一些地方振幅反而下降,想着叠第二个kick上去一定会更硬,结果后来发现更萎了(
风格具体是这么个情况:前半段其实选的bass和effect都很trance的,但是写完旋律之后感觉旋律很好听,混音的时候就放大了旋律,结果就不够trance。后半部分除了kick萎了之外,我写完lead感觉高频有点受不了就削了些,应该是没掌握好量,结果大伙觉得lead也萎了( ´•︵•` )
再次抱歉脏了各位耳朵,而且ogg压缩又听起来更糊了,前述问题就更加感人了。而且这些问题发现的时候已经是马后炮了,切都切完了(
至于补差分,我最近在ーfff队的Final Striker,另外还有个14号ddl的实验报告,近期是没法重新混了然后补的。另外我10月末有两门牛马考试,说不定能补上差分的时间还得晚一点,只能看14号之后有没有空和精力了(/_<。)
脏了各位耳朵属实抱歉。(ノ_<)

I apologize for my tactless comment in Entry No.30.
Anticipates your future works!

Thank you for your advice. I have playeded and studied from Entry No.30 actually, though I haven't give an impression(=・ω・=). It is better to give advice to the composer directly than say it out at where the composer may not see.(。・ω・)

Music: 486/600
Sequence: 270/300
Graphic: 95/100
旋律其实写得不错,但是就个人而言,无论音色选择和设计还是编排都很难让我觉得前半段是Trance后半段是Hardstyle,除了节奏和这两种Genre一样,和标注Genre对应的歌曲部分我也找不出什么相同点了,这是我个人认为很惋惜的部分。谱面和动画中规中矩吧,就给了个本人打分的基准分。

补充:推荐参考30号作品,同样是“trance一転hardstyle”,效果明显不同